Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

The Witham Bowl
show user profile  Coxy
Hi guys,

Little while since I've post. Just a little something I've been working on for my blog and website. It's one of four or five old models/projects that I have been meaning to finish for a while now so that I can blog about them and go into where the information came from for transparency in the archaeology.

The story behind the bowl is that it was stolen from an exhibition in Leeds in 1868. -

Let me know what you think!
read 875 times
8/12/2014 1:15:34 PM (last edit: 8/12/2014 1:18:18 PM)
show user profile  mrgrotey
What do I think? I think you've been working on this model for about 4 years! (or was there a different one a while back?

...looks nice though :)


read 841 times
8/12/2014 11:11:30 PM (last edit: 8/12/2014 11:11:30 PM)
show user profile  gogodr
to be honest, the modeling is good but you could use a better presentation/direction. (The camera)

Hello there

beautiful ;3

read 834 times
8/12/2014 11:39:50 PM (last edit: 8/12/2014 11:40:03 PM)
show user profile  Nik Clark
I love this historical reconstruction stuff.

read 827 times
8/13/2014 12:14:34 AM (last edit: 8/13/2014 12:14:34 AM)
show user profile  Coxy

I did some work on it and then it sat on the backburner for a loooong time. I recently got some new information on it though, so I pushed it through and finished it. I haven't been working on it solidly for 4 years :P

@gogodr What would you rather do with the camera?

@Nik Thanks, I have some more old projects i'll be pushing out very soon.
read 820 times
8/13/2014 3:25:42 AM (last edit: 8/13/2014 3:25:42 AM)
show user profile  gogodr
move it around, not just wiggle in place. (which is too strong too)
orbit the camera around the object to appreciate it better and when doing close ups play a little with the depth of field/focus.

Hello there

beautiful ;3

read 809 times
8/13/2014 5:52:30 AM (last edit: 8/13/2014 5:52:50 AM)
show user profile  Error404
agreed. Don't wiggle the camera round like a cell phone trying to take a still photo. Do some slow sexy sweeping moves over the piece. Make love to it, don't sit there and piss on it. :)

And extend the particle live on that smoke, and put some more time into that if you want it in there. please! :-D

Otherwise, looks great :) -

read 796 times
8/13/2014 9:39:00 AM (last edit: 8/13/2014 9:40:25 AM)
show user profile  3joez
Yeah, you have a perfect 3d model. Orbit, move zoom in, zoom out, pan. Describe the object better.
Good work, anyway.

read 776 times
8/13/2014 10:48:22 AM (last edit: 8/13/2014 10:48:22 AM)
show user profile  ScotlandDave
Agreed with most of the above ^

The materials on the bowl are looking pretty realistic but somehow let down but the environment around it imo - the environment could be lit/rendered better i think.

Something i would suggest would be to think about the whole thing in terms of photography. Visualise say two or three still shots that would make great product shots in a magazine for example, and work those into the animation. At the moment the composition/framing/timing is sending out some mixed messages and visually it could be clearer..

Website | Blog | Contact | Vimeo

read 768 times
8/13/2014 12:01:51 PM (last edit: 8/13/2014 12:12:14 PM)
show user profile  BishBashRoss
I agree with the others too. Great looking materials and lighting though. I recently came across a discussion on the Corona forums relating to gold materials that you might be interested in if you haven't seen already.,4260.0.html

read 751 times
8/13/2014 1:09:10 PM (last edit: 8/13/2014 1:09:10 PM)
show user profile  Coxy
Well if anyone has a spare render farm going I would love to do those long sweeping moves! (And I always intended to). I actually had a camera set up to do slow moving shots around the model, but the fact is i just don't have the hardware/time to do it.

Corona has issues with blend materials wracking up render time and in general it's faster rendering solution produces a lot of flicker. The close up shots took around 3-4 hours to get a clean shot at 1920.

I really needed to get this project finished in some way, maybe I chose the wrong renderer for the job (I could have used VRay), but it's going to be part of a larger piece that will have a lot of movement in the shots so it was a bit of a compromise and really using Corona was the whole point in this project (Crow-barring in something new so I learn some new things).


I understand what you are saying re:product rendering shots, but this isn't designed to be a product shot for a magazine, it's supposed to be putting something that was stolen back into a museum-esque environment. I'm very hesitant of going too over the top in terms of dynamic presentation with archaeological material, because it's often seen as being too persuasive/manipulative. I need to run a fine line between making it visually attractive but also pleasing the archaeology community so I keep them on my side.

I would be really interested to know what messages the current piece is sending out? I don't have a fine art background, so I tend to do things by feel, so it's really useful for me to know what kind of mood people are taking away.
read 735 times
8/13/2014 4:50:00 PM (last edit: 8/13/2014 6:49:35 PM)
show user profile  3joez
I was looking for that linl Ross! I strongly suggest that, too. Basically it says that every metal has its own rgb reflection curve. Precious.
read 709 times
8/13/2014 7:58:40 PM (last edit: 8/13/2014 7:58:40 PM)
show user profile  Coxy
That link is very similar to how Grant Warwick works with his BRDF curves. I have been doing some of his training on VRay materials, it's a great resource.
read 702 times
8/14/2014 12:14:47 AM (last edit: 8/14/2014 12:14:47 AM)
show user profile  LionDebt
I lol'd really hard at Grotey's comment :)

Great to hear you're sticking at the architectural stuff Grant. Model looks fantastic, but same crit as (almost) everyone else, environment / particles and camera work could use some lovings. But then again, (re-)rendering takes time :)

Nice work
read 699 times
8/14/2014 1:07:01 AM (last edit: 8/14/2014 1:07:01 AM)
show user profile  Coxy
You mean archaeology stuff :P
read 695 times
8/14/2014 1:17:11 AM (last edit: 8/14/2014 1:17:11 AM)
#Maxforums IRC
Open chat window