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The Future of 3D Imaging
show user profile  Nolan
Hey Everyone,

Ive been doing some research for a paper I gotta write for my Freshman New Media class and was wondering. Where do you think 3D graphics, video games, movies, and everything else in that realm is heading? Ive heard a lot about Sparse Voxel Octrees even animating them and heard talk about ID Tech 6 Supposedly integrating voxels into the environments. Let me know what you professionals think!

Thanks, if you need any more details on the essay let me know.

read 691 times
9/10/2011 5:20:15 AM (last edit: 9/10/2011 5:20:15 AM)
show user profile  advance-software
it's all heading in the direction of photo-realistic real-time total immersion (virtual reality).

voxels might have a place in making that happen in some engines.

regarding new media - 3D web is an emerging new media.

(here we go again)

read 668 times
9/10/2011 9:36:14 AM (last edit: 9/10/2011 10:51:55 AM)
show user profile  spoon
>3D web is an emerging new media.

Got any proof for that?

Lets -try- and do our best not to derail this thread, mkay?

read 650 times
9/10/2011 10:54:27 AM (last edit: 9/10/2011 10:55:23 AM)
show user profile  advance-software
not a derail, it's on topic, though if nolan isn't interested in discussing this new media form here that's fine with me. we've been over this before many times.

> 3D web is an emerging new media.
> Got any proof for that?

Second Life

There are three elements to 3D Imaging (in no particular order) :

1. The tech used to create the image or image sequence - interactive or not depending on the application.

2. The application - what those images do - if anything - might just be a still or a pre-recorded sequence (movie), might be a game.

3. The content - the image components - created by artists.

read 645 times
9/10/2011 11:01:54 AM (last edit: 9/10/2011 11:11:29 AM)
show user profile  Bolteon
i wouldn't use secondlife as a proof for anything than mental retardation.

-Marko Mandaric

read 628 times
9/10/2011 11:12:19 AM (last edit: 9/10/2011 11:12:19 AM)
show user profile  advance-software
there's certainly room for improvement.

regardless of whether we like it or not, SL has been mildly successful.
I would imagine their shareholders are fairly happy at the moment.

It can do things not currently possible in mainstream web browsers.

SL is not technically a web browser but it's in the same ballpark.

maybe look at where kinnect-like tech is heading too
that's more image processing/computer vision but depending on your scope, falls under 3D imaging too.
read 623 times
9/10/2011 11:18:00 AM (last edit: 9/10/2011 12:32:13 PM)
show user profile  horizon
It can do things not currently possible in mainstream web browsers.
So can my dishwasher but I don't draw it into this comparison :P

read 587 times
9/10/2011 1:05:18 PM (last edit: 9/10/2011 1:39:02 PM)
show user profile  advance-software
you just did. what 3D imaging capabilities does your dishwasher have ?

(this isn't a browser thread, it's a future 3D imaging thread)

read 582 times
9/10/2011 1:14:54 PM (last edit: 9/10/2011 1:21:47 PM)
show user profile  Mr_Stabby
i predict higher poly boobies

read 543 times
9/10/2011 4:04:17 PM (last edit: 9/10/2011 4:04:17 PM)
show user profile  Nolan
Ok, well I can see 3D Imaging integrating it self with in all UI's including web browsing. Especially once we get closer to things like virtual reality. I mean... Who doesnt want the hologram from starwars or iron man?
read 508 times
9/10/2011 11:21:57 PM (last edit: 9/10/2011 11:21:57 PM)
show user profile  LionDebt
higher polygon counts in real time rendering.. more efficient lighting and shading algorithms... larger data budgets for texture files...

and then voxels come along when they are already obsolete.
read 505 times
9/10/2011 11:31:16 PM (last edit: 9/10/2011 11:31:16 PM)
show user profile  Nolan
What makes you think Voxels are already obsolete?
read 502 times
9/10/2011 11:34:06 PM (last edit: 9/10/2011 11:34:06 PM)
show user profile  advance-software
I'm not saying voxels are obsolete but there's a large storage requirement for anything non-trivial.

the real world is made up of tiny bits of stuff that interact with light and each other, not polygoons.

for each bit of stuff, you need to record its colour, reflectivity, refractive index, etc. and there's lots of bits of stuff in any non-trivial scene. some clever compression might be able to reduce that some, but you're still going to be throwing around lots of data.

then you've got physics on top of that. each bit of stuff will interact with other bits of stuff in its environment.

polygonal models provide an efficient and acceptable approximation for most purposes.

read 493 times
9/10/2011 11:53:41 PM (last edit: 9/11/2011 12:11:12 AM)
show user profile  Mr_Stabby
neither voxels or polys will survive the next year, this is all i got to say about it.

read 457 times
9/11/2011 4:36:04 AM (last edit: 9/11/2011 4:36:04 AM)
show user profile  Nolan
@Mr Stabby What do you think will replace them?
read 454 times
9/11/2011 4:49:55 AM (last edit: 9/11/2011 4:49:55 AM)
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