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I have unwrapped and object and for some reason after I apply the texture to it it does not work properly it just messes up completely. I think something is wrong with my max settings. I unwrapped the object made a uvw map then made the texture in Photoshop. When I sent my max file to someone else and he applied the texture through material editor diffuse slot as bitmap it worked right away i tried resetting max i tried opening a new file and merging the object then applying the texture still it is out of control. I think I have a problem with real world map size or something what may be the problem here. Object was unwrapped correctly and texture made but not working on my max.
Edit: I just unwrapped a simple box same exact problem, it doesn't seem to work can anyone please help me out or tell me what settings on my 3ds max might have effected this?
read 433 times
6/15/2010 5:33:20 PM (last edit: 6/15/2010 7:49:20 PM)
can you post a pic of the unwrap and your settings? or maybe a jing of you applying the texture to the box. What about other textures, do they work ?
" Difficult, yes. Impossible , no..."
read 411 times
6/15/2010 10:36:10 PM (last edit: 6/15/2010 10:36:10 PM)
Okay what settings should I put a picture of? Yes applying any texture just normally works but with a uvw unwrap it goes crazy.
Okay basically here is my UVW unwrap map I already added an array and attached and welded all vertices for this wheel so the UVW map is perfect, and as I said the max file works perfectly with my other friends max but not with mine. My friend just hits material editor diffuse slot adds the map and viola it fits perfectly in my case this doesn't happen.
Here is my UVW Unwrap
Here is My Wheel I just added a checker pattern in the diffuse slot through material editor strangely this happens
It all shows up as one solid color, When I go into the uvw unwrap modifier and keep applying and un-applying my checker map randomly suddenly it fits perfectly but when I close the box it disappears and becomes a solid color again like above. This only happens with the checker map but with the actual texture I am using this never works.
So, what is the problem here very odd situation...
read 405 times
6/15/2010 11:06:40 PM (last edit: 6/15/2010 11:18:07 PM)
Install this, record your problem (the randomness when you apply and remove the material) and post a link here
read 395 times
6/16/2010 12:22:44 AM (last edit: 6/16/2010 12:22:44 AM)
It might be a good idea to drop over to Autodesk and check for any hotfixes for your version of Max. I noticed one the other day for UVW editor in 2009.
Might be worth a check.
read 383 times
6/16/2010 1:37:58 AM (last edit: 6/16/2010 1:37:58 AM)
Heres, the video guys. I dont know how to embed the video...
read 373 times
6/16/2010 10:09:55 AM (last edit: 6/16/2010 10:12:05 AM)
i installed the hot fix no difference.... same problem
read 348 times
6/16/2010 4:27:55 PM (last edit: 6/16/2010 4:27:55 PM)
Jareu resolved the issue :D it was a real map coordinates problem along with a reinstalling max problem :) thx! =]
read 343 times
6/16/2010 7:34:58 PM (last edit: 6/16/2010 7:34:58 PM)
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