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Texturing problem
show user profile  hassium
Hello guys!

This is my first post here and my English is not so good.
Im building an interior scene. I have some walls (faces),
but the texture scaling is not the same everywhere.
Can i setup the scaling somewhere to make it the same,
like in the materialeditor/ coordinates?
Im newbie for the uvw. I try it and scale it on the uvw editor,
but its dont work good for me. If u know something easy way to change it
like in my first question, pleas help me.

Thanks for the solutions in advance!
hassium
read 375 times
3/15/2010 3:10:08 PM (last edit: 3/15/2010 3:10:08 PM)
show user profile  mrgrotey
you can use real world scale in the material bitmap options. This will scale the image depending on the real size of the scene. You must make the room full size (make sure you choose the right units in the customise menu) and then tell the material editor how large the bitmap is.




read 360 times
3/15/2010 3:44:36 PM (last edit: 3/15/2010 3:44:36 PM)
show user profile  hassium
Thanks for the fast reply Mr Grotey!

I will try it and if its work im gonna say thank you again. :)
read 353 times
3/15/2010 4:33:25 PM (last edit: 3/15/2010 4:33:25 PM)
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