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Texturing is better in Photoshop or 3DS MAX
show user profile  inxa
Hello Everyone,

I am working on a old building. I read couple of documents where people have created textures using Photoshop and gave a great look by adding textures and using multiply and other layer options. Final looks wonderful with all the grunge, leakages on walls and below windows.

Now, I have seen tuts and documents where people have used 3DS MAX > Mix option to get the same or similar above feel.

I would like to know which method is better and gives better result.

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read 417 times
8/5/2009 1:58:00 PM (last edit: 8/5/2009 1:58:00 PM)
show user profile  s_purs
photoshop by a mile. make the textures, layer them, add dirt, etc.

then mix them together in max too if you need, using noise in a blend map, etc.

put them into an a&d shader too if you want best results
read 401 times
8/5/2009 2:34:35 PM (last edit: 8/5/2009 2:34:35 PM)
show user profile  Garp
Painted texture - I mean WELL painted textures - will always look better (diff, bump and spec). Though it's more often a collage with painted blending.
As it's a lot more work, I understand it's not always a good idea in a production environment. And you can get more than decent results with blended procedurals. But they tend to always give that slick regularly spaced look that cries CG.
Same goes with geometry btw. Irregular variations, like in the real world.

read 388 times
8/5/2009 2:46:58 PM (last edit: 8/5/2009 2:46:58 PM)
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