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Texturing
show user profile  9krausec
My plan for 3ds Max was get a base knowledge in modeling then texturing, then rendering, rigging, animating. So far I have what I would consider a base conceptual knowledge of modeling, now I am moving on to texturing. I did this tutorial word for word to get a grasp on texturing. http://www.tutorialized.com/view/tutorial/Using-UVW-Mapping-Texture-Technique-in-3D-Studio-Max/22161

I ran into some poor results with this and was wondering if anyone wanted to "spot" my work and see what the hell I am doing wrong. I have ran into this problem before when I was dinking around with textureing (if thats even the proper term for it) and I am looking for a point or two in the right direction. This is a simple tutorial and if I can't pull this one off, well, I may as well sell my computer now : ) (I won't give up on 3d unless someone put a loaded gun to my head).

Here are the files, they are small, simple and very easy to understand. I would just like a couple of vets to look at them if they would and tell me what the hell is going on with what I am doing. I seriously followed that tut word for word, unless the tutorial is bad, I can't see what else to do. I will do a few more tutorials with different techniques given, but for now can someone please help me out?!?!

FILES- http://rapidshare.com/files/191850666/house_start1.max.html
http://rapidshare.com/files/191850667/UvMap.png.html
http://rapidshare.com/files/191850668/UvMap.psd.html
http://rapidshare.com/files/191850669/UvTemplate.uvw.html

Thank you!





- Portfolio-




read 672 times
1/30/2009 8:33:31 PM (last edit: 1/30/2009 8:34:44 PM)
show user profile  Phalse
Please don't give up because this is one of the areas I struggle with, and modeling. Only because it really takes 2 weeks of sitting down each day and working on UV's, restarting tutorials and reading. I was trying to cram in too many different techniques then when something like "modeling" or UV's come along, which takes more than a couple days to learn....I would get upset.

WHY CANT I JUST CLICK A SIMPLE SLOT AND GET GOOD RESULTS, like I could when learning hdri. I was getting mad there was no "make good texture" button or "auto UV"
This stuff takes time and I think your doing quite well. I can't help you with these files besides comments.

Look, I CANT do that tutorial either, I suck, in fact just looking at that tutorial or hearing the word uv's makes me get a stomach virus and pee diarrhea for 2 days. I can't even be bothered to look at that tutorial because I despise UV's that much.

Thats why I have a lot of respect for people who complete projects by hand without using 3d paint apps. Both techniques work and require a lot of learning and skillz, 3d paint can save you time but by hand takes overall a tiny bit more skill and can be tweaked perfectly.



DUHHHHH, Get bodypaint 3d Demo with 3ds max plugin.
If you like it, buy it for like 400 bucks. Why sell your pc unless your going to buy an i7 and OC it to 18 ghz.


Girls only want boyfriends who have great skills.
read 661 times
1/30/2009 8:50:14 PM (last edit: 1/30/2009 8:56:04 PM)
show user profile  9krausec
Haha, thanks for the support Phalse. I would never give up 3d I just love the art way too much and besides, I don't give up, I get better. I was under the impression that a 3d artist would need to learn how to uv texture in order to make custom textures (as far as design, or lettering), body paint looks really nifty, I wish I wasn't broke... I will break down the problem for all to see below..

PROBLEM (in caps)-

When I create the texture in photoshop it goes on my model where it should go on, but everything is blotchy as hell...(Inspiration for texture design by B-52)...

MAX RENDER-
Photobucket

TEMPLATE USED-
Photobucket

TEMPLATE CLOSE UP : )-
Photobucket

WHY DOES IT BLOTCH DAMMIT!!!!!! I want one of those "Easy buttons"!





- Portfolio-




read 652 times
1/30/2009 9:12:07 PM (last edit: 1/30/2009 9:19:56 PM)
show user profile  Phalse
Body paint will do what you want, but its not cheap. You also dont need it on a house. You should keep working at the tutorial to unwrap simple objects. It isnt "easy", believe me. Some people are naturally talented and pick it up right away for the other 95% of us we have to work at it a lot.

Also you should learn UV's the proper way first. But it can be a pain, body paint type apps are short cuts but you pay for it in the long run.......there is always a trade off.


read 647 times
1/30/2009 9:20:16 PM (last edit: 1/30/2009 9:30:19 PM)
show user profile  Phalse
Texture resolutions can look messed up if too low. It really depends on camera position and distance, texture resolution, scale. Really high texture resolutions take up more resources but look better.
Even high resolution textures can be zoomed in on and they look like shit depending on your model scale and where the camera is.

There are ways to change the texture or models+textures during animation so like far away the airplane has one texture then you zoom in and it changes texture.
Far away shots , why do you need high res textures on a flock of birds? You don't but as the camera zooms in each birds texture resolution needs to increase to look correct.

Procedural textures will solve this problem of distance , texture resolution and all that in animation but then have other problems. Procedural materials / textures tend to be a lot of work to make custom, can look really nice BUT non-procedural often looks more detailed, handpainted and "more betters"

Also a lot of animations don't zoom in and out really far and the artist has his scale down correctly, story boarded out everything is planned ahead of time.

This is all advanced animation and texturing, I'm leaving a lot of details out.

I'm also not very good, someone else can probably explain this much better.
Please correct me so I don't give bad advice, I wont "actually" get mad, I may get "internet mad" but who CARES......Instead of just posting im full of shit in some unrelated other thread at a much later date.
read 646 times
1/30/2009 9:27:11 PM (last edit: 1/30/2009 9:37:51 PM)
show user profile  Sypher-5
Dont use the PNG for texturing ( rendering out frames is usualy fine ), use the PSD. I've had alot of issues with PNG's in Max and After Effects. Alot of cases PNG is fine, but there's times where the program just has a fit over something.

As far as UVWing, dont use painting apps if you're learning.
Signature Pending Redesign

read 622 times
1/30/2009 9:56:26 PM (last edit: 1/30/2009 9:56:26 PM)
show user profile  Phalse
Yeah, I'm sorry. I didnt know you were still doing entry level UV tutorials.

For sure listen to sypher and don't use 3d apps until you have "at least" basic uv's down.
read 599 times
1/31/2009 5:12:03 AM (last edit: 1/31/2009 5:12:24 AM)
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