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Texture tiling deform on object?
show user profile  Ladvox

I downloaded a free 3D model of a Town without any textures.

The dumb thing is that when i apply a texture on the surface or object, lets say for exampel a tower, Almost every side on the 8-sided tower have a different tiling. One side is bigger than the other.. The problem is that you need one texture for every side..

I think the guy who made the town made one tower from one object, lets say a cone and resized every surface so the texture you apply converts to every surface to each size.

I can use the poly and apply diffrent materials on every side but thats to annoying..

does anyone know how to fix this or is there any fix for this? To make every side the same? :)
read 731 times
6/21/2011 11:06:21 PM (last edit: 6/21/2011 11:06:21 PM)
show user profile  mrgrotey
The most basic UV mapping tutorials will give you the answer to this. There are plenty that come with max to hlep you out here.


read 710 times
6/22/2011 8:19:55 AM (last edit: 6/22/2011 8:19:55 AM)
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