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TEXTURE PROBLEM
show user profile  anjoiype
I created a model in 3ds max and then i took modifier menu and from that i took unwrap uvw and selected a box and then i clicked box and then fit,then i clicked edit button then i saw the uvw editor. I clicked flatten mapping and then rendered the uvw and saved it.I edited that rendered pic in photoshop(i just added some color).Then i added same material to the same model and exported that model as .obj and extracted normals vertices and tex cordinates and used it generate the same model in my code using opengl. The model was generated successfully but when i try to add the material which i got from uvw, the material is getting added wrongly.. Please help me to solve this problem....
read 283 times
1/8/2012 6:39:43 PM (last edit: 1/8/2012 6:39:43 PM)
show user profile  K-tonne
did you collapse the stack before exporting from max?

Website and Portfolio

read 267 times
1/9/2012 1:18:54 AM (last edit: 1/9/2012 1:18:54 AM)
show user profile  anjoiype
no.. I dont know how to do it. I am a newbie
can you please xplain how to do that?
read 245 times
1/9/2012 4:30:03 PM (last edit: 1/9/2012 4:30:40 PM)
show user profile  Sir_Manfred
You playing xplane?



Visit my Portfolio
http://www.Freds3D.com

read 238 times
1/9/2012 4:52:26 PM (last edit: 1/9/2012 4:52:26 PM)
show user profile  End of the Zoners
I can Xplain that!

Right click on your object in the modifier stack > Collapse All.
read 220 times
1/10/2012 3:14:45 AM (last edit: 1/10/2012 3:14:45 AM)
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