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Texture Problem
show user profile  youngy89
Hi everyone, my first post, so be easy on me please!

Basically I've been thrown into the deep end in my job and they are getting me to model something having never done it before!

Everything was going well (I think!) until I got to the stage I'm at now...

Im trying to cut away part of a polygon (in this case its the grass) so you can see more of the car park underneath. Im doing this by using the Boolean tool. I've seen that I should supposedly stay away from that as best as I could. But im not sure how to do it any other way.

Anyway back to the problem, when I do this my texture of the grass goes much darker, almost like there is a massive shadow being created. I'll post some pics...

This is before cutting the grass:
And this is after:

I also cloned the tarmac of the carpark on the bottom right in order to 'fill the gap' where the grass had been cut away.

This is the result:

So you can see there is a big shadow of some sort?

Anyway, any help would be amazing.

Thanks in advance.

Tom
read 3874 times
12/13/2011 12:31:14 PM (last edit: 12/13/2011 12:31:14 PM)
show user profile  K-tonne
look at the geometry then the smoothing groups
if there is loads of ngons- which there probably are after a boolean then clean them up with target weld on verts/ collapse when appropriate etc
then apply a single smoothing group to the whole lot- as long as it's a flat surface of course
there could be duplicate geometry- look for that by selecting element mode and clicking on the shadowed piece and moving it (you can always ctrl z to go back one step to before you moved it or not release the left click on the move and right-click to cancel the action which will pop the geometry back to where it was before it was touched by the move tool)

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read 3860 times
12/13/2011 2:30:29 PM (last edit: 12/13/2011 2:30:29 PM)
show user profile  Vinnydude
What other methods are there besides Boolean?
read 3844 times
12/13/2011 6:06:43 PM (last edit: 12/13/2011 6:06:43 PM)
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