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How To texture an object to match video ?
show user profile  jab
Hi all, I've been using 3DS max for a while now and have run into a problem recently i really need help with. Im working on a scene and in this scene i need a bomb to hit a wall and blow up a section of it for real video. The boujou track and everything worked great and the ray fire physics is working great. my problem is trying to texture the blocks blowing out of the wall to match the real wall perfectly. so when i composite this onto my real footage it matches perfectly. Ive tried a Bitmap of the video ontop with environment screen and its the effect I'm looking for however its not locked to the objects just masks over them so it moves with the video. I need the video to screen onto my objects and lock so when they move that part of the video moves with the pieces.

If this donsent make sense watch the first 20 seconds of this video. Its pretty much what I'm wanting to re create. The graffiti wall moves and is textured onto the pieces. how do i go about doing this !! Im dieing and this project is due within a few days.

read 396 times
7/11/2012 7:00:43 PM (last edit: 7/11/2012 7:00:43 PM)
show user profile  Tarkus289
I am not completely sure, but look into camera mapping. Not to be confused with camera matching.
read 373 times
7/11/2012 8:01:59 PM (last edit: 7/11/2012 8:01:59 PM)
show user profile  ccampbell
Creating something like the example in your link combo of post production and 3d animation.

Camera match your video in max and comp the explosion renders over the live footage using After Effects or similar package.

You can also use a cool plug in called Max2AE which will let you export max files and animations into after effects automatically.

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 346 times
7/12/2012 9:43:03 PM (last edit: 7/12/2012 9:43:03 PM)
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