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Texture on Mug - Beginner Needs Help
show user profile  mbingham666
Ok, So I'm pretty new to 3ds max, but i've got most of the basics down.

Here's my problem. I have made a coffee mug, not a standard one, but one that increases it's total circumfirence from bottom to top.

I have images that i would like to wrap around the mug ( like a row of hearts for a valentine theme ), but I can not for the life of me figure out how to do this.

I've been down the UVW map road, and was close, but the distortion on the curved surface made it impossible to use.

What is the best way to go about this?

/Signed - Helpless
read 836 times
1/27/2009 1:30:47 PM (last edit: 1/27/2009 1:30:47 PM)
show user profile  horizon
increases it's total circumfirence from bottom to top.
Is that a fancy name for this?

On the helpful side, how did you get your surface distorted? Something like a mug should be easily unwrapped with a cylindrical method in the uvw unwrap modifier...


read 823 times
1/27/2009 1:45:20 PM (last edit: 1/27/2009 1:46:49 PM)
show user profile  Poopsmith
(6.32 MB)


obviously I didn't make nice materials or take much time, but that is the concept you need.
3d 2d digital artist special effects poopsmith

read 782 times
1/27/2009 5:42:24 PM (last edit: 1/27/2009 5:42:24 PM)
show user profile  mbingham666
Ok, thanks for the replies and the videos. I'm still having a little bit of problems.

First, here is the mug I am working with.





Here i followed the uvw unwrap as instructed in the video







Now I come up with this, which i cant figure out how to flatten to apply said image seen in background







Maybe I'm just retarded or something, but it doesn't seem like it should be that complicated to wrap this image around a mug. I tried just selecting the polygons and applying material to selection, but it stops in the middle of an image and i coudn't figure out how to "shrink to fit" width wise. Here is what i'm applying to the mug







Seriously stranded here, and i'm positive that i'm making this more complicated than it needs to be. I appreciate the help guys!
read 734 times
1/28/2009 10:45:18 PM (last edit: 1/28/2009 10:46:33 PM)
show user profile  Poopsmith
I'm on a Jing High right now. Click this button and it will unwrap it pretty close to what you need, then you will have to play around with it to get the proper result.
3d 2d digital artist special effects poopsmith

read 731 times
1/28/2009 10:47:24 PM (last edit: 1/28/2009 10:47:24 PM)
show user profile  mbingham666
Ok, i went with cylindrical and got this result





I have the arc that I can use for the texture, (bottom) but it is broken apart due to geometry. Is there any easy way to apply said image without manually breaking up image in photoshop to match template?

i.e. is there any way for it to perform the deformations necessary, or is there another program that complements 3ds max in this way, like loading an image and template and breaking it apart to match the template?
read 727 times
1/28/2009 11:26:57 PM (last edit: 1/28/2009 11:32:13 PM)
show user profile  mrgrotey
>>"increases it's total circumfirence from bottom to top."

the term for that is 'tapered'.

Trying to split your texture to match that unwrwap is madness.


Couple of things to note on this video:

1. The checker texture is a common temporary texture to use when uv mapping, you need to make the checker pattern to be as 'square' as possible, this way your eventual texture wont be squashed/stretched

2. Get the green edge on the cylindrical unwrapp gizmo to wear the join on the label is








read 716 times
1/29/2009 12:42:25 AM (last edit: 1/29/2009 12:48:30 AM)
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