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Text & Turbo Smooth
Hit a problem...
I need this mesh to be quite dense so I can apply a bend modifier.
If I tessellate the divide only applies to the edges.
I want to add turbo smooth, is there any way of dividing the face geometry easily?
Driving me nuts!
read 973 times
9/23/2011 12:59:01 AM (last edit: 9/23/2011 12:59:01 AM)
Have you tried a quadify mesh modifier?
read 960 times
9/23/2011 3:36:21 AM (last edit: 9/23/2011 3:36:21 AM)
Start to cut that big ngon over the surface, connecting the perimeter of the letters to the one of the surface. Turbosmooth doesn't like ngons.
Then try to bend.
read 945 times
9/23/2011 9:32:41 AM (last edit: 9/23/2011 9:32:57 AM)
There is a trick with Pro boolean that can be useful for stuff like this, you have to be careful with curved edges though and it isn't always appropriate. But when it does work, praise the lord!!
read 940 times
9/23/2011 10:00:17 AM (last edit: 9/23/2011 10:00:17 AM)
That's a nifty little trick!
read 935 times
9/23/2011 10:15:36 AM (last edit: 9/23/2011 10:15:36 AM)
Is max the only big 3d package that still has problems with these kind of things? (never tried any other, I'm a noob)
read 929 times
9/23/2011 11:08:33 AM (last edit: 9/23/2011 11:08:33 AM)
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