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3D Text Bevel/Extrude Issues (Illustrator Import)
show user profile  Entember
So I imported some Graffiti Text I created in Illustrator. I am trying to bevel them but when I do so two of the letters show up as outlines only. I have tried a couple of things. I tried applying bevel and extrude. I also tried applying them individual versus as a group. I also tried deleting vertices on 3ds max and even removing points on Illustrator but no luck. I am a beginner but the vertices look connected. Well going to post a view pictures of what I got.
3Ds Max Screenshot of Bevel
3Ds Max Screenshot of Vertices 1
3Ds Max Screenshot of Vertices 2
Illustrator Vector PNG

read 649 times
7/9/2015 8:48:59 PM (last edit: 7/9/2015 9:17:44 PM)
show user profile  mrgrotey
Aren't those vertex images both the same?

read 643 times
7/9/2015 9:14:01 PM (last edit: 7/9/2015 9:14:01 PM)
show user profile  Entember
Yup. Thanks for pointing that out.
read 639 times
7/9/2015 9:18:23 PM (last edit: 7/9/2015 9:18:23 PM)
show user profile  Mr.Burns
Add an edit poly modifier to the thingy in the first image, switch to border sub-object mode, select the borders of the outlined letters, and then use cap.
read 628 times
7/9/2015 9:49:14 PM (last edit: 7/9/2015 9:49:14 PM)
show user profile  Entember
I tried doing what you said. When I add a Edit Poly modifier the letter disappears from the viewport. The only way I can see it again is if I select the vertices. When I go to border it is not visible either even when I switch the preview rendering to sub-object mode. So that is probably what I need to do to fix it but something is going on with the border of the letter. Any idea on how to fix that?
read 623 times
7/9/2015 10:42:46 PM (last edit: 7/9/2015 10:42:46 PM)
show user profile  K-tonne
stuff like this isn't particuarly well implimented
take the capital A for example- as you've found out the result of putting an extrude on the line will block in the hole in the A
you'll have to work around this- seperate the hole from the outside, extrude, delete the top poly, add extrude to the inner, invert the normals (element mode and you'll find invert in the rollout)
attach the two together and bridge a couple of edges to start the process then cap the rest
not a very well explained method but i think you get the idea

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read 617 times
7/9/2015 11:42:38 PM (last edit: 7/9/2015 11:42:38 PM)
show user profile  Entember
I know how to fix that already I just haven't done so in the screen shot. All I did is I attached the vertices of the whole together. The issue I am having is with the "I" and "S" appearing as outlines versus full 3d text.
read 612 times
7/9/2015 11:56:29 PM (last edit: 7/9/2015 11:56:29 PM)
show user profile  ccampbell

- flipped/overlapping bezier handles
- open splines
- duplicate/coincident splines
- coincident vertices.

The likely culprit here is the flipped / overlapping bezier handles. But check em all.

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read 610 times
7/10/2015 12:08:11 AM (last edit: 7/10/2015 12:08:41 AM)
show user profile  Entember
I am pretty new so I am not sure what those are. So bezier handles are what controls the curve yeah? So if those are overlapping it cause this?
read 604 times
7/10/2015 12:21:26 AM (last edit: 7/10/2015 12:21:26 AM)
show user profile  FX
Would Normalize spline fix the beziers ?...not sure...there's an improved version at SS...

... it still doesn't have the option to pin any vertex you don't want to move, meaning it's not really suited for precise Illustrator text optimization, but may suit in this case as yours looks pretty abstract.

read 581 times
7/10/2015 11:30:39 AM (last edit: 7/10/2015 12:29:00 PM)
show user profile  Entember
Thank you FX that fix worked!
read 564 times
7/10/2015 10:31:51 PM (last edit: 7/10/2015 10:31:51 PM)
show user profile  Dr_Jim
Yeah...youll have overlapping verts or such in the AI file.

CLEAN and good linework in Illustrator is huge to this working easily.
This artwork looks very messy....wayy too many weird verts. Was this the result of vectorizing in Illustrator or such? This certainly is not hand drawn....

read 540 times
7/11/2015 12:25:42 PM (last edit: 7/11/2015 12:25:42 PM)
show user profile  FX
"Thank you FX that fix worked! "

cool np, of course good line-work is essential , but when someone sends you a pos AI file to work with, normalize does the job quicker...if only you could pin verts...maybe someday. :/
read 514 times
7/12/2015 6:10:22 PM (last edit: 7/12/2015 6:10:22 PM)
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