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Test your Sketchfab
show user profile  herfst1
So everyone's excited about Sketchfab (right?). Thought I'd create a thread to test your models out and make sure they work correctly.

*** NOTE: The following information only applies to obj.


Flat, diffuse materials are supported. You don’t need bitmap textures for colors. The diffuse colors come out very bright though. Ambient colors have no influence.

Specular color and glossiness is supported. The highlights come out a bit funky though when using very low glossiness values.

Bitmap texture:
Bitmap-textures are supported. Bitmaptextures mix with the diffuse colors, but they don’t mix with the ambient colors. To get the original colors of the bitmaptextures you apply, set the diffuse color to white.

Normal maps:
Normal maps within a normal-bump texturemap in the bump-slot are supported. Make sure you name the normal-bump uniquely in the scene. Otherwise it will share a single normal map when using multiple normal-maps.

Alpha's are supported.


Tiff is not supported, you need to save your textures out as jpg or png.

Backface culling:
All faces are doublesided for the moment. Backface-culling (single sided faces) will most probably be implemented in the future.

*** I will update when I get more information ***
read 4377 times
9/5/2012 9:19:56 AM (last edit: 9/7/2012 4:54:56 PM)
show user profile  herfst1
Here's my test. I zipped all the textures but it came out grey?? Maybe I must bake them?

[edit] I deleted this model from my sketchfab as I got a better version of Spawn uploaded a few posts below.
read 4377 times
9/5/2012 9:20:50 AM (last edit: 9/5/2012 11:06:15 PM)
show user profile  Nik Clark
Great idea!

I need to sort the textures out to make this work properly. Does this thing support lights?

Why don't I get a nice preview picture?

read 4357 times
9/5/2012 10:47:59 AM (last edit: 9/5/2012 11:17:09 AM)
show user profile  herfst1
Apparently it does support lighting. To get a nice preview you have to create a thumbnail (step 1).

[edit] that's an unbelievably cool model to chuck into sketchfab, Nik. I wasn't sold until I started exploring the mine.
read 4350 times
9/5/2012 10:59:39 AM (last edit: 9/5/2012 11:05:58 AM)
show user profile  sketchfab
Hey, thanks for this thread!

Sketchfab does support lights, check our faq for more info on how to upload correctly. Have you uploaded with our 3ds Max exporter?

As for the thumbnail, you can take it from the edit panel, or the exporter should be able to take it as well. Great minecraft model btw :)

You can also display the model live directly in this thread, just set autostart=1 in the embed code.
read 4339 times
9/5/2012 11:11:01 AM (last edit: 9/5/2012 11:11:40 AM)
show user profile  Nik Clark

Yeah, I missed the large button with "MAKE THUMBNAIL" on it. My bad :)
I will have to try to get this lit and textured. I've updated the post above with the thumbnail one.

Great stuff, Sketchfab!

read 4329 times
9/5/2012 11:18:36 AM (last edit: 9/5/2012 11:20:53 AM)
show user profile  sketchfab

@herfst1: your model is missing material: the .mtl file which is suposed to reference your texture. You need to add it to your zip, with your 3D file and your texture, so that the .mtl file describes how texture is applied to the model.
read 4321 times
9/5/2012 11:32:02 AM (last edit: 9/5/2012 11:32:02 AM)
show user profile  herfst1
Oops. Will fix that as soon as I can. Thank you for your help.
read 4309 times
9/5/2012 11:52:15 AM (last edit: 9/5/2012 11:52:15 AM)
show user profile  ScotlandDave
Guys if the upload directly within the exporter fails or doesn`t seem to work - go directly to the zip folder it creates ( press F11 in max and look for the path in the script output ) and upload that from the website`s dashboard.. ( not sure how to get the thumbnail to work that way though ).

Anyway, first attempt:

Website | Blog | Contact | Vimeo

read 4298 times
9/5/2012 1:50:46 PM (last edit: 9/5/2012 1:53:08 PM)
show user profile  herfst1
Yeah, I found all the models that "failed" sitting in my app folder as well.

Here's my second attempt. Some of the textures with alpha's didn't load but... I actually think it looks cooler black and white.

The only drawback I can see is that you're going to have to make sure your models look good 360 degrees around, and not just for the camera they're posed at. The skinning on Spawn's ass is shocking.

read 4275 times
9/5/2012 3:33:12 PM (last edit: 9/5/2012 3:35:04 PM)
show user profile  herfst1
Here's that Henry Ford Rocket I made recently.
All the textures I used were dirt maps with dent maps and mix maps and etc. Which I don't think are supported. But it makes for a nice clay render.

read 4256 times
9/5/2012 4:41:02 PM (last edit: 9/5/2012 4:41:28 PM)
show user profile  Sangre
I've managed to upload the katana model with textures. Bump map textures don't work properly:

Also the vertical axis shouldn't be locked I think...
read 4245 times
9/5/2012 5:02:35 PM (last edit: 9/5/2012 5:05:36 PM)
show user profile  pietro909
Hi, this is a test I've made in order to play with baked textures:

It's an experiment, base on a previous work. On my blog bog I've posted also some considerations about materials and light setup.


read 4194 times
9/6/2012 5:35:40 PM (last edit: 9/6/2012 5:35:40 PM)
show user profile  pietro909
And this is my current WIP: I'm playing with the new SSAO option, so I've choosen a very big scene... it still needs to be cleaned (it was part of an animation) but after a little SSAO setup it looks cool:

Be patient, it's one of the biggest model I've seen in a WebGL environment... :)


sorry, the second model is really huge XD I apologize, now it's halted
read 4191 times
9/6/2012 5:40:34 PM (last edit: 9/6/2012 6:14:29 PM)
show user profile  rob@dynamic
that just killed my browser... DEAD! :-(

3D Portfolio

read 4182 times
9/6/2012 5:59:36 PM (last edit: 9/6/2012 5:59:36 PM)
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