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Tank Time
show user profile  LionDebt
So a minor computer upgrade, coincides with some free time and I was inspired by the Giant Tank and the refs posted by BattleManChris to do a tank.

I've thought fuck-it. Pretty much going to throw as many polygoons, instances and turbosmooths as I can into one scene and basically play around. Doing medium/low poly organics to a budget kinda gets to me after a while...

Nearly finished the tread, few kinks to iron out and some more details, a few more tomorrows etc.
read 402 times
7/4/2012 3:38:56 AM (last edit: 7/4/2012 3:38:56 AM)
show user profile  K-tonne
nice and chunky- but they look like they could slip off without too much trouble

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read 392 times
7/4/2012 4:42:45 AM (last edit: 7/4/2012 4:42:45 AM)
show user profile  digital3ds
Edges look to soft! They look like they're made of rubber
- Mike Sawicki

read 389 times
7/4/2012 5:03:58 AM (last edit: 7/4/2012 5:03:58 AM)
show user profile  Black Mariah
When you get this done let me borrow it and I'll have several of them rolling out of the big tank. ;)

I think it was Socrates who said... "I drank what?"

read 369 times
7/4/2012 11:19:33 AM (last edit: 7/4/2012 11:19:33 AM)
show user profile  LionDebt
@K-Tonne: Sounds like my kind of bra. Pity I'm doing a tank.

@d3ds: Yup, straightening them out - any in particular you think are too soft?

@BM: Haha, yeah sure... so long as your PC can handle the polycount!

@In general: You'll see in the top image I've aligned each piece of the tread so that it slots into the cog-wheel. But, I believe it's better practice to clone/array a line of tread-pieces, attach them together and path deform them so they wrap around the mechanical parts? Because right now, I have about 53 tread-pieces all as separate objects and they're 'separate' as in, not one piece - which I'd like to rectify. Basically, how can I achieve the accuracy using path deform?
read 350 times
7/4/2012 2:09:42 PM (last edit: 7/4/2012 2:10:05 PM)
show user profile  ScotlandDave
There`s a couple good tuts out there mate. Regards accuracy, tweaking the repetition count of the cloned instances along with tweaking the geom of the original tread piece should do it..

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read 345 times
7/4/2012 2:15:22 PM (last edit: 7/4/2012 2:15:22 PM)
show user profile  LionDebt
Yeah, I'd tried that before and could never get 'good' results. So it is just a case of eye-balling and tweaking - I'll have another bash
read 342 times
7/4/2012 2:17:12 PM (last edit: 7/4/2012 2:17:12 PM)
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