Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

tank
show user profile  moonraker808
Another project I am under taking; at least the modelling on my angel of death got completed but it made me realize not only do I need to learn quite a bit more; but I need to practice quite a bit more.

So here is a tank I modelled but now I am having troubles making this more high poly/detailed model. So I need some real helpful crits on what to do next.


read 1134 times
4/30/2008 11:02:31 PM (last edit: 4/30/2008 11:02:31 PM)
show user profile  anim8tor
Your tank looks good. If you are looking to start the detail, I would would start with some of the external gear found on a tank. This looks like it is a tank from WWII, so I would add some nets for camouflaging, hanging from the body or the turret. Add in some bars for soldiers to hang onto, add in a machine gun turret at the top. Maybe some chains hanging down in the front for sweeping mines. Let your maps carry the brunt of detail i.e. bullet holes,dirt and the normal wear and tear. I would love to see your progress as you go.
read 1086 times
5/1/2008 9:06:35 AM (last edit: 5/1/2008 9:09:16 AM)
show user profile  moonraker808
For some reason this doesn't look that great to me; but if it was someone elses work I would probably say it was pretty decent, I am just a perfectionist and it stops me from completely projects sometimes.

Anyways expect progress.

read 1029 times
5/2/2008 6:54:28 AM (last edit: 5/2/2008 6:54:28 AM)
show user profile  donvella
if your a perfectionist, wouldnt that mean you dont stop until its finished?...
o.O ponders the newbie



read 1021 times
5/2/2008 7:13:00 AM (last edit: 5/2/2008 7:13:00 AM)
show user profile  moonraker808
You would think...

Here are some new renders:

read 1013 times
5/2/2008 8:53:36 AM (last edit: 5/2/2008 8:53:36 AM)
show user profile  mrgrotey
Mate why texture yet if you havenet finished the modelling, I can see straight away that the top set of wheels are missing (amongst a lot else but you have the pictures), the tracks dont just hang in the air at the top, they need wheels to rest on. also why are the wheels tubes? also the wheels shouldbe virtually at the edge of the track not 6" inside




read 1009 times
5/2/2008 8:57:57 AM (last edit: 5/2/2008 9:00:11 AM)
show user profile  moonraker808
I believe tanks do have somewhat hollow tubes; I am not sure what you mean by missing wheels however as I followed the reference through. The materials took only a couple minutes to apply and I wanted to see if it could cover up the low poly work and some of the strange mesh errors.

You are completely correct about the track, i'm off to fix that.

read 980 times
5/2/2008 10:28:43 AM (last edit: 5/2/2008 10:28:43 AM)
show user profile  Sajith83
Is this low poly work?

Cos if it's not, there's soooooooooooooooooo much more details in those greyprints that wud make this model come to life...

Otherwise it's pretty simplistic, sorry to say...

If it IS low poly work, then ur texture needs a load of work mate, waiting for updates.... :)
Keep at it, make it a showpiece!
read 967 times
5/2/2008 11:06:13 AM (last edit: 5/2/2008 11:06:13 AM)
show user profile  mrgrotey
This is what i mean about the second row of wheels, they are smaller wheels at the top to guide the tracks, theres one inbetween every main wheel






read 964 times
5/2/2008 11:12:35 AM (last edit: 5/2/2008 11:13:01 AM)
show user profile  moonraker808
Ah, thanks a bunch; it seems I still have quite a bit of work ahead of me.

read 948 times
5/2/2008 11:47:16 AM (last edit: 5/2/2008 11:47:16 AM)
show user profile  donvella
nice work grotey.

rule no#1....
the most important rule...
the rule which should never, ever, be forgotten or over looked.

##Reference##

Cant stress this enough people.

This is like animation without stretch, squash or exaduration... :|

Scary Thought...



read 896 times
5/2/2008 10:59:46 PM (last edit: 5/2/2008 10:59:46 PM)
show user profile  Dave
"This is like animation without stretch, squash or exaduration"

Well to be fair, if you were referencing an animation from real life, to be made as realisticly as possible, there wouldn't be much, if any of this happening.

But your point still stands! Reference is key.

Got an update for us moonraker?

"I flew over Egypt once"

read 875 times
5/3/2008 6:50:01 AM (last edit: 5/3/2008 6:50:01 AM)
show user profile  donvella
My bad.

Replace "This is like an animation..." with " It is like an animation..." ,wasn't an insult toward you moonraker :P I think its coming along fine.



read 865 times
5/3/2008 7:41:54 AM (last edit: 5/3/2008 7:42:10 AM)
show user profile  moonraker808
bah not yet. but I plan on getting this project completed to rest assure there will be an update soon.

I have just been reveiwing the turret and it looks way to simplistic; and I don't know if the second set of wheels is present on all tanks so I am going to go to the museum of regiments which is only a half hour drive from my house and snap a bunch of references as soon as I can and them maybe remodel the entire tank (In the same thread of course) I am trying to get the ideal results of course.

read 802 times
5/5/2008 10:22:57 AM (last edit: 5/5/2008 10:22:57 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org