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All this talk of other apps: Insight from Ex-Maxers now using C4D ?
show user profile  Dr. Jim
Whats the switchover like....?
Vray is available for it....

For what I do.....C4D is jsut getting more and more integrated with AE. And that is huge for me. Of course MAX now has some pretty serious AE integration...and I have NOT played with it yet....

C4D's new Cineware integration with AE looks insane.

Im just rambling......but I do wonder what C4D feels like after coming from MAX......
read 285 times
5/31/2013 6:08:35 PM (last edit: 5/31/2013 6:08:35 PM)
show user profile  STRAT
for me, max's modelling tools seem more 'by the book' and logical maybe than Cinema's, but C4D's modelling tools feel totally organic and 'just right'. swings and roundabouts. they both do the same, just different approaches.

it's like the general u.i and other navigational and usage things - C4D is sooooo much less cluttered and in your face than Max. so much nicer and easier to use. for me Max over-complicates itself for the sake of it.

And yes, C4D's vray is sweeeeet. Nicerer than Max's (definitely with a few more functions) in my opinion. It so effortlessly integrates with Cinema it's a dream to use.





SJLEWORTHY.COM











read 281 times
5/31/2013 6:19:19 PM (last edit: 5/31/2013 6:19:19 PM)
show user profile  Dr. Jim
Thx Strat!

Much appreciated!

read 278 times
5/31/2013 6:21:12 PM (last edit: 5/31/2013 6:21:12 PM)
show user profile  ScotlandDave
What Strat says..

I had to learn Cinema4D when I joined a company up in Aberdeen around 4 years ago and as I was working on projects pretty much straight away had to learn it on my feet so to speak.. Every package is put together differently but getting to know Cinema4D doesn`t take long.. The modelling tools as Strat said are really organic, quick and easy.. There are a few nice modelling tools that max doesn`t have and selecting edge/poly/vert loops and working around a model is really quick using shortcuts.. Materials are much less cluttered/pita and easier to work with. There are a ton of different noise-types which i constantly use in materials, can be easily layered with things similar to max`s Mix map but even more powerful than that, accessible and easy/quick to use.. Setting up a nice render is also much easier IMO than it is in Max. AdvacedRenderer is great and easy to use. The Character tools are a doddle. Mograph is fun and infinitely capable although i haven`t done a great deal with it.. Constraints and more in-depth animation control is so accessible and easy to do, including XPresso which is a node-based `parameter wiring` system, again really fun and quick to learn..

What can i say it`s a solid app, has RARELY ever crashed on any system i`ve used it. But as with Max it`s not without its bugs/annoyances although there aren`t too many of them, the good points FAR outweigh the annoyances..

Dunno what else.. but yeah great. The further aftereffects integration looks like it`ll tie-up another large portion of the mograph/design market i`d guess..


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read 245 times
5/31/2013 9:43:22 PM (last edit: 5/31/2013 9:43:22 PM)
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