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Sweep Reference Point
show user profile  Jock
Is there a way to define what the reference point is on a spline which you happen to use in a sweep?

I think the default is simply the further point on the slpine, but I need it to be an exact point somewhere in the middle of the profile.

I figured all i would have to do is amend the pivot point of the profile but no such luck.

I know I can offset and I will do but for the future i could really do with it being exact. Only way I can think of at the minute is to do a sweep, then convert to editpoly and move the vertex as needed.

I'm thinking theres an easier way.
read 240 times
10/1/2011 5:18:31 PM (last edit: 10/1/2011 5:18:31 PM)
show user profile  BishBashRoss
I have never used sweep but loft definitely works from the pivot point, could you use that instead? Seems odd that sweep works differently, I would try removing the spline and adding again if you haven't already.

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10/1/2011 5:22:42 PM (last edit: 10/1/2011 5:22:42 PM)
show user profile  Jock
Yeah loft seems to do the trick, only issue being you lose some of the functionality in terms of you lose the stack and cant go back. Other than that it seems to do exactly what I want so will use that from now on i think.

Looking again at sweep, it has 9 reference points pre-determined by basically drawing a 2x2 bounding box round the shape. Its great if i know the point is at a far corner, but cant seem to change it to a custom point from what I can tell.

Thanks Bish.
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10/1/2011 5:35:29 PM (last edit: 10/1/2011 5:35:29 PM)
show user profile  BishBashRoss
No worries mate. :)

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10/1/2011 6:04:26 PM (last edit: 10/1/2011 6:04:26 PM)
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