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Any suggestions about how to create an asteroid crashing into a planet in a simple way
show user profile  jous8
I followed a very long tutorial which won't render in the end, I am wondering if anyone has any simple techniques on how to create an asteroid crashing into a planet that looks good effects wise, i.e. explosion and shockwave - I only have 2 Gig Ram and windows xp 32bit to work with! Please help!
read 791 times
8/7/2009 2:33:18 PM (last edit: 8/7/2009 2:33:18 PM)
show user profile  npcph
you just posted another thread with the same title 22 minutes ago. give people a chance to answer instead of just posting the same question over and over.

read 783 times
8/7/2009 2:41:24 PM (last edit: 8/7/2009 2:41:24 PM)
show user profile  jous8
its not the same questions, sorry! I'm just asking a question and realized I had another question, they are anyway 2 questions, one is concerning rendering an existing scene and one is looking for any new ideas
read 780 times
8/7/2009 2:46:24 PM (last edit: 8/7/2009 2:46:24 PM)
show user profile  mattymoose
your 3 threads should be 1 thread - moderator, make it so!

read 769 times
8/7/2009 3:11:48 PM (last edit: 8/7/2009 3:11:48 PM)
show user profile  jbrophy
simple does not equal good.....
Don't be lazy

Jesse Brophy

Fry Monkey

read 767 times
8/7/2009 3:13:45 PM (last edit: 8/7/2009 3:13:57 PM)
show user profile  advance-software
simple does not always equal good.

Sometimes however, the best solutions are the simplest.

(General comment - not specific to the request)
read 762 times
8/7/2009 3:17:26 PM (last edit: 8/7/2009 3:17:46 PM)
show user profile  mattymoose
(General comment - not specific to the request)
Much like every comment you write here.

read 757 times
8/7/2009 3:22:54 PM (last edit: 8/7/2009 3:22:54 PM)
show user profile  advance-software
@moodymoose : We get into specifics later.

Simple way - use garps fracture script to split the asteroid into pieces on impact, with a particle system for the explosion (fire/smoke/debris). Animated texture mixed over the planet diffuse texture for the shockwave (if viewed from space).

Better way - hand model a bunch of asteroid fragments for use after the collision.

Are we looking at this from close to the impact site or from out in space ?

Do you need both ? Do you need real-time or just a render ?

Big asteroid with large impact on planet surface/structure, or small one ?

If it's large or viewed from close up, you'll have to model the impact site.

For a distance shot (from space), you'll get away with showing the impact site via an overlaid texture.

Search online for a something similar to what you are trying to create & post reference pictures here.
read 750 times
8/7/2009 3:26:23 PM (last edit: 8/7/2009 4:25:41 PM)
show user profile  jous8
I thought this is a 3ds forum where you solve problems concerning rendering aspects, i'm looking for answers here not philosophical ideas - i'm cornered with my ram that is what i mean by simple . i thought there were actual people with 3d knowledge here and not people that keeps time on how many times i put threads on. i'm not lazy, i've already done this tutorial since yesterday , i need advice on this. i need 3ds max answers and not philosophical chit chat. you give me shit about my threads and how many ive posted but what about your answers?! at least my questions are relevant to the forum. sorry if i've offended the time police. please be constructive in the future. please only write back when you have actual answers, otherwise i think you are just very lonely and need conversation.
read 744 times
8/7/2009 3:32:34 PM (last edit: 8/7/2009 3:32:34 PM)
show user profile  mattymoose
You thought wrong. This is a 3d Studio Max user community with specific rules that you are expected to follow in return for the privilege of posting your questions here. One of the rules is:

Keep to one thread.

If you have started a thread about making a model plane, and then you have a question about texturing the same plane, just ask the question as a reply to the original thread you made. Creating a new thread will only cause other member’s threads to be pushed down the page for no reason, resulting in them possibly not getting as good a response as possible.

Don't like the rules? Post your questions somewhere else. Nobody here is under any obligation to donate their time towards helping you with your problems.

read 705 times
8/7/2009 4:22:12 PM (last edit: 8/7/2009 4:23:30 PM)
show user profile  jous8
wow thank you 'advance-software'!! an ACTUAL answer!
It doesn't have to be too close up, it should view from space where an asteroid hits the earth and the impact turns into a shockwave and everything turns into a magma mass/massive fireball and the cools down. some debris can fly into space.
so i don't want the whole planet exploding. i will have the sun and the moon in the background.
something like this for the impact:
and also this one:
this one is a bit VERY simple but maybe a desperate possibility:
I just need a render of such a scene and yes, a big asteroid with a big impact with smoke trail, shock wave and debris flying into space and earth engulfed with fire.
ok, am not sure what garps fracture script is :s... thanks for any advice in advance! :)
read 699 times
8/7/2009 4:33:54 PM (last edit: 8/7/2009 4:33:54 PM)
show user profile  advance-software
Garp's fracture script :

read 694 times
8/7/2009 4:36:41 PM (last edit: 8/7/2009 4:36:52 PM)
show user profile  jous8
this is exactly what i would love to do, i dont know if 3ds max alone can do this, maybe in conjunction with after effects?

read 692 times
8/7/2009 4:41:26 PM (last edit: 8/7/2009 4:41:26 PM)
show user profile  advance-software
Forget the fracture script for this. It's just particles & animated textures.

Inlining video :

read 689 times
8/7/2009 4:42:54 PM (last edit: 8/7/2009 4:54:49 PM)
show user profile  jous8
Hi there,
Advance -software
Yes that is pretty much what I want to do.Just like a 10 second impact space view scene is all i need .
Could you help me with a type of step by step, cause i am new with particle flow and PAaray and the steps that follow to create such an event .
I usually follow tutorials to familiarize myself with all the particle emitters etc...
The one I followed, waist ed loads of my time and there is nowhere good tutorials to be found any where on the net regarding this .
That will be greatly appreciated if you could be of some help, i'm am really squashed for time to finish this project!

read 670 times
8/7/2009 5:31:41 PM (last edit: 8/7/2009 5:31:41 PM)
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