Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Suggestions?
show user profile  owtdor
I have been asked to create a sample animation of water intruding into a building and causing mold to form. I have some ideas on how to do it, but wanted to see if anyone else had any better ones. Time is very short (like a day total including render time)
I am thinking of having a room with a window and then adding a "blob" of some sort oozing down the wall. It will be darker than normal water so it will show up. Then it will dry out. (not sure how to show this part yet) and mold spores will form. I am thinking of particle flow for this. I can then have some of them detach and fly into the room.

Any other suggestions?
<

read 541 times
4/23/2008 2:22:31 PM (last edit: 4/23/2008 2:22:31 PM)
show user profile  mattymoose
I'd say use a composite material with an animated opacity map to blend between the mold material and the wall mat.


read 531 times
4/23/2008 2:30:27 PM (last edit: 4/23/2008 2:30:27 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org