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studio setup for product showcase, how? :)
show user profile  maddog2002
hello all

i am doing a job for a company who wants to showcase some of their products...

now, i have seen some very cool studio setups some of you guys have made, and i have basicaly no idea how to come up with a decent studio lighting and background setup for products...

if anyone has a link to somewhere with some info, or i remember someone offering his studio setup... cant remember who it was tho... but if anyone can share it would be greately greately apreciated =)

thankx in advance!!!

cheers :)

read 928 times
12/19/2005 3:40:10 PM (last edit: 12/19/2005 3:40:10 PM)
show user profile  StevegeK
I know Bolteon had a nice setup which he posted on the forum. never used it though...

My Free Textures!
My Portfolio

My photolog.

read 912 times
12/19/2005 5:48:23 PM (last edit: 12/19/2005 5:48:23 PM)
show user profile  Error404
quick and effective way to start out is to first make your backdrop. I like to make basically a very large cerial bowl (sometimes I even put a top on it) for the entire scene and lights to sit in. This is pretty much what studios do, only they do only like 180 degrees of the bowl (sometimes more, or less). This is to give the background a "seamless gradient" look, or you can put a pattern on it or whatever you want. usually I make the color a light to medium grey.

For lights, there are 3 ways that I do it. One, I use direct area lights for the illumination and reflections, or use self illuminated planes as illumination and reflections, or use flat white cards (not self illuminated) and then shoot a series of spot lights directly at the white cards, you can get nice gradients this way.

I usually use a combination of all (or 2) of them, depending on what I need.

VRay is nice for all 3 of those methods, works real nice. -

read 905 times
12/19/2005 8:17:31 PM (last edit: 12/19/2005 8:18:08 PM)
show user profile  seanysean
render your object on a matte/shadow plane, that way you can save the alpha channel and add whatever background you like in post.

tbh though, if you're doing pro freelance you should know this stuff already.

read 897 times
12/19/2005 8:53:06 PM (last edit: 12/19/2005 8:53:06 PM)
show user profile  paconavarro
Ahi tienes el link a evermotion, tienes que registrarte para poder verlo...
Es un setup para Vray... estan kilometricos los renders pero kedan de poca madre

there you have evermotionĀ“s link, you need to register to see it, Its a Vray setup, the renders are very long but the final image kicks butts....


read 895 times
12/19/2005 8:55:41 PM (last edit: 12/19/2005 8:55:41 PM)
show user profile  maddog2002
Hey paco, thnks mate that's just what i needed!!

sorry for the late reply, i don't have internet on my pc here where i moved for this gig...

anywayz, paco ace link thnks again!

Seanysean: agreed, only thing is i have always done freelanze MODELING and freelance COMPOSITING at a professional level, i had never before done PRODUCT VIZ (wich is an entirely different application for cg models) wich this job is about, and it turns out i didn't have the whole bunch of knowledge about things that have to be taken into account when showcasing a water pipe on a studio setup!!!, hey there's a first time for everything, wouldn't you agree?...

anyways, thnks guys... :)

read 861 times
12/20/2005 12:19:51 PM (last edit: 12/20/2005 12:19:51 PM)
show user profile  Bolteon
feel free...

(note: vray is used)

-Marko Mandaric

read 837 times
12/20/2005 5:10:01 PM (last edit: 12/20/2005 5:23:54 PM)
show user profile  Bolteon

in case you didnt see it maddog...

-Marko Mandaric

read 795 times
12/22/2005 4:24:03 AM (last edit: 12/22/2005 4:24:03 AM)
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