Dear Students and Visitors of Maxforums.org,
I will be very concise. 70% of our customers are students, which find unwrapping their models into UV-maps extremely time consuming. It is designed to allow 3D artists to easily deal with large numbers of objects that need to be unwrapped. With a single mouse click artists can now unfold low and high-poly objects and produce UV Maps with optimal UV space utilization. The resulting maps are optimized for texture baking, featuring a uniform distribution of pixels over the object’s surface and reduce the visibility of texture seams to a minimum.
We decided to introduce educational pricing so all of 3DS Max learners out there can take opportunity to use these tools.
You can find free trials, video tutorials and guides at Unwrella home page:
You can also follow us on twitter at
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3/2/2009 7:13:59 AM (last edit: 3/2/2009 7:35:51 AM)