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Stuck with a graph thingy
show user profile  John Alder
I have been away from max for a while and haven't really got an idea of how to make this graph that my friend needs help with.

This was done in python, but she needs it done in 3D for more visually appealing purposes.

This is all I can seem to get; made the curves from lines, welded them together and HAD hoped to use the surface mod but that doesn't work (im guessing due to lack of equal points, I dunno)

Any help, suggestion, direction or whatever would be greatly appreciated.
read 440 times
9/16/2012 5:33:15 AM (last edit: 9/16/2012 5:33:15 AM)
show user profile  donvella
Try a normalise spline modifier and then an edit poly modifier, you can then try 'connect' verticies that are in line with each other along the x or y however its positioned. Then try a turbosmooth modifier and (selecting the edit poly modifier under the stack) 'connect' more veritices where you need.

read 437 times
9/16/2012 5:53:06 AM (last edit: 9/16/2012 5:53:42 AM)
show user profile  Kajico
I'm assuming they used a formula to make it, can't they give you those details and maybe you can translate it to max script?

(\/) (°,,,°) (\/) Woop woop woop!

read 420 times
9/16/2012 9:11:37 AM (last edit: 9/16/2012 9:11:37 AM)
show user profile  Mr_Stabby
cv consists of a position + vector, with splines you only have a position so even if you get surface to work it wont look the same

read 418 times
9/16/2012 9:21:45 AM (last edit: 9/16/2012 9:21:45 AM)
show user profile  herfst1
Draw a 12x13 plane -> chuck a FFD 4x4 modifier -> get it close -> collapse stack -> chuck on a FFD box modifier with 8x8x8 segments -> get it closer -> collapse stack etc.
read 412 times
9/16/2012 12:38:37 PM (last edit: 9/16/2012 12:38:37 PM)
show user profile  John Alder
@Kajico I wouldn't know where to begin with that :X
@herfst1 I've tried that and pretty much came to the conclusion that it'll take forever to be accurate with that method.
read 400 times
9/17/2012 8:17:43 AM (last edit: 9/17/2012 8:17:43 AM)
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