Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

strange material reflections
show user profile  joelr
hello all,

im rendering an object in vray. the material has a small noise bump map, and a falloff in the diffuse.
i am lighting with HDRI.
the problem as you can see is that i am getting strange areas in the object. some strange reflections that i dont fully understand.
do you guys have any suggestions?
besides this area im pretty happy with the material so i dont want to change it too much...

thanks,
joel



read 198 times
7/21/2016 4:57:08 PM (last edit: 7/21/2016 4:57:08 PM)
show user profile  Scheidema
UVW map? or maybe the falloff settings? http://www.studioniek.nl

read 180 times
7/21/2016 10:26:50 PM (last edit: 7/21/2016 10:27:51 PM)
show user profile  joelr
these are all objects that were imported from solidworks.
then i give each part a UVW map- in this case as a box (a square).
are there any more options i should notice regarding the UVW?

regarding the falloff settings, i have a falloff on the diffuse map, a hglossiness decal map with some noise, and another falloff for the rglossiness. then a noise for the bump map.

here are the setting for my 2 falloff maps:

am i doing something wrong?
any help or advice will be great....

joel



read 152 times
7/23/2016 10:21:49 PM (last edit: 7/23/2016 10:21:49 PM)
show user profile  mike_renouf
I think your box UVW projection is the problem. The area that's gone wonky is where the curved object is transitioning between the "top" uv set and the "side" uv set. The projection is stretched. You might be better off with cylindrical projection?




read 132 times
7/25/2016 1:04:18 PM (last edit: 7/25/2016 1:04:18 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org