Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Storyboard and moodboard techniques
show user profile  9krausec
Serious question not relating to fronats...

How to you guys go about your storyboards, shotlists and even moodboarding for your animations?

So far I've done all my mockups and PSD to get my shots, organize them in a way that I feel works, then I use those as a basis for executing my project.

Recently I've been considering other methods such as getting a large cork board, printing out my shots and actually working with physical elements (printed out images) to organize my thoughts and get an idea for a project.

This requires I go out and buy a printer and I'd rather not throw money down without getting some input from the community about alternative methods to doing the same thing.

What are some of your recommendations? Do you just do your shotlists in photoshop? Do you draw out your scenes by hand? How do you organize your thoughts for any given project? I'm just getting to the point where I feel I'm limited to just doing this on a screen because it's hard to see the whole picture on a 24 inch monitor... Below is my current workflow-


  • Get a rough idea together with some sketches/notes.

  • Model/import assets into a scene (sometimes blocked objects).

  • Take viewport screen grabs and write notes on them in a photoshop mess of frames

  • Animate my camera and objects rough like

  • Viewport playblast/preview imported into Adobe Premier

  • Figure out what works, doesn't from that and revise

  • Repeat until I feel it's refined enough

  • Texture

  • Light

  • Render

  • Comp

  • Create final cut



  • What do you guys think? I'm all about planning twice and executing once. This stuff takes loads of time and I feel it's good to have a solid plan before executing to a super refined level.

    Thanks.




    - Portfolio-




    read 408 times
    1/3/2015 6:08:01 PM (last edit: 1/3/2015 6:08:01 PM)
    show user profile  ScotlandDave
    Hi 9k here`s my input fwiw:

    Completely agree re planning. I don`t think the planning stage always needs to go to a level of refinement where the thing is practically done but certainly having a firm grasp on things means you can change things that aren`t working and try out various alternative ideas whether it`s a brainstorm on paper or an animatic/previs shot..

    One method i like is similar to what traditional animators do when animating a shot - they`ll draw down specific key poses ( key-frames obviously ) and all the inbetween stuff is then done to fill in the gaps. I think you can apply that method of working to almost anything - for example lay out your key shots/scenes/ideas and then start to fill in the gaps.

    Regards planning i think that whether you come up with storyboard ideas by throwing a bunch of screengrabs together, or put some sketches together on paper, or whatever - i think it should be whatever is most comfortable and conducive to creativity for you. I find sketching storyboards great fun and really liberating and i`ve done tons since i was quite young.. Even if they are crude they can be used as a way to explore ideas, find out what works and then `taken to the next stage` whether that`s better drawings or actually jumping into creating rough shots or previs shots etc..

    My final point would be the importance of references in bridging the gap between ideas/storyboards/whatever and actually producing a finished thing. Personally i couldn`t stress enough the importance of hunting google images or whatever for references of anything relating to the project - it could be buildings, environments, characters, clothing, visual style, colour grading styles, editing, direction, photography, etc etc etc..

    Anyway, sounds intriguing are you planning on a personal project or work related?



    Website | Blog | Contact | Vimeo

    read 383 times
    1/3/2015 10:28:04 PM (last edit: 1/3/2015 10:28:04 PM)
    show user profile  9krausec
    Thanks for the reply Dave!

    I like where your head is at as far as blocking out the main keyframe concepts and filling in the gaps from there! After thinking about it further today, printing stuff out would not be conducive to a realistic workflow (for me) since things change so much throughout the story dev stage that I'd be printing out far too much :D

    Referencing is huge, I agree! To add I just joined Pintress which I thought was only for girls and sally bed wetters, but in-fact there are loads of awesome reference images to be found there! Better than google images I might dare to say.

    The question I asked wasn't so much geared to an upcoming project, but just as a step in refining my pipeline/workflow. I like the organization of having different phases in a project, clear goal setting. I figure it would be nice to hear some of the communities input on what their methodology is. At the end of the day you are right in saying it's all about what works! Couldn't agree more with you.

    Unrelated, I will be making a WIP in the near future in regards to my first kitchen project. Trying to build my portfolio more-so this year and will keep MF up-to-date. We need some more WIP threads rolling around here. :D

    If anyone else would like to share their process in planning for production feel free to drop a post. I think this would be a nice opportunity for folks around MF to share general theory of technique.

    Thanks again for the reply Dave and cheers guys!




    - Portfolio-




    read 375 times
    1/3/2015 10:47:15 PM (last edit: 1/3/2015 10:47:15 PM)
    show user profile  Mr_Stabby
    Storyboarding very useful, i do it in a comic book style with pen and paper.. I've tried doing it in a digital way but cant beat pen and paper for speed and simplicity. For more time sensitive things a sound recorder and a stopwatch is also useful, you can go through all the frames describing them with words or just.. sounds like "woosh brrrt babam!" etc. to get the sense of how it flows.

    At that point its usually on to creating the material. If I'm in a team though, a step in between to refine the concept a bit further is useful so get a camera and act it out. Same principle as with the sound recorder.. need an explosion? perform the best jumping jacks of your life!

    read 350 times
    1/4/2015 6:17:50 AM (last edit: 1/4/2015 6:17:50 AM)
    show user profile  9krausec
    ^Good idea with the sound recorder. I shall try that with my next animation project.




    - Portfolio-




    read 326 times
    1/4/2015 6:05:27 PM (last edit: 1/4/2015 6:05:27 PM)
    #Maxforums IRC
    Open chat window


    Support Maxforums.org