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Does static architecture need to all be welded in place?
show user profile  dantaeuk
For example when a sphere needs to be placed above a rectangle pillar.
Can i just sit the sphere on top of it and not weld any vertexes and get away with it?
this scenery will not be animated.
If i use the attach button so they are one object.
In this way i could just stack shapes like bulding blocks making life easier.
What are the implications of doing this?

read 271 times
7/18/2012 3:11:08 AM (last edit: 7/18/2012 3:11:08 AM)
show user profile  horizon
tl;dr version: depends on the situation, but no, it doesn't HAVE TO be

If you plan on smoothing the two objects together, you need to weld it.
If your objects need a nice transition between them, you'll probably need to weld it.
If your objects will be refractive/translucent/transparent you'll probably have problems if there are intersecting geometry.
Some game engines have problems with intersecting geometries and/or open geometry.

For much anything else, you can get away with it. Don't feel like you need to stitch it all if it's not needed, it's not a rule set in stone. If it's too far, occluded, or simply looks ok that way, leave it.
If it's made with 2 pieces in real life, it's even encouraged to make it that way.

read 267 times
7/18/2012 3:43:29 AM (last edit: 7/18/2012 3:43:40 AM)
show user profile  dantaeuk
thank you very much that is helpful stuff !
read 251 times
7/18/2012 1:50:26 PM (last edit: 7/18/2012 1:50:26 PM)
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