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I am trying to export from 3DMax to a Forterra Model type. And I keep getting the same error. "Material is not a standard max material". well the only info I can find on this is that a standard material needs 3 components, Ambient, Diffuse, and Specular.
The only guidance Forterra can give me is that the materials/textures have to be a size divisible by 4 (I uses 512 x 512) and then saved as a .dds extension using nvidia. Ok... well.. I have done all of this and I can't get past that error.
Anyone have any idea how to fix this? or what I am doing wrong?
read 439 times
2/9/2009 11:40:58 AM (last edit: 2/9/2009 11:40:58 AM)
'Standard' is the name of a particualr type of material in max, other names are 'raytrace' 'ink'n'paint' .etc that error would suggest that you have applied a material to one or more objects that is not the material called 'standard'
do you have raytrace materials in the scene? or other types? its not refering to the difference maps ussed or the map sizes but the material type itself
read 435 times
2/9/2009 11:44:48 AM (last edit: 2/9/2009 11:44:48 AM)
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