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squash-deforming in max ?
show user profile  threeeD

i'm new to max and the answer is probably very simple, however, i can't figure out how to do this:

i have 2 objects, a cube (hard material) and a sphere (soft), and want the cube to land on the sphere and squash-deform it.

So, i'll need a collision detection and setup weights and materials somehow...but where ? I've gone through some tutorials already, but none covered this effect...(patch deform, squash and stretch..).

Can anyone please help me here ? Thanks in andvance !
read 319 times
4/6/2015 6:33:10 PM (last edit: 4/6/2015 6:33:10 PM)
show user profile  Mr_Stabby
out of the available options, mCloth is probably the easiest. Set up the sphere as a cloth item and the cube as a rigid body and then..stuff, look up a tutorial or something.

Do note however that officially there is no soft-body physics in max anymore (ever since they half-ass replaced reactor for physx) so a rigid body colliding with a dynamic body is about as fancy as it gets.

read 300 times
4/7/2015 10:57:39 AM (last edit: 4/7/2015 10:57:39 AM)
show user profile  ccampbell
such a simple thing why not keyframe it? no need for simulation..

$Entrepreneur = if((Designer + Engineer)*Programmer){Problem Solver};

read 290 times
4/8/2015 2:07:24 AM (last edit: 4/8/2015 2:07:24 AM)
show user profile  threeeD
thank you, Mr Stabby, i'll have a look at mcloth, have not thought of this one.


the objects are actually more complex than described, keyframe wouldn't work
read 241 times
4/17/2015 4:10:18 PM (last edit: 4/17/2015 4:10:18 PM)
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