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Ive got a problem ive avoided bringing online here for a while but keep needing to do it and still cant work out how to do it.
Ive got a circle spline that ive lofted along a helix path. I now need to wrap another helix spline around the lofted helix. So it would look something like a braded line
Ive tried using the project spline max script from the CNC toolkit of
but that cant seem to do it.
Is this one of those very simple things im just failing to see?
read 748 times
4/6/2008 8:17:42 PM (last edit: 4/6/2008 8:17:42 PM)
Joey Parker Jr.
is this what you want to do? i used a wsm path deform modifier
cloned and changed percentage
read 716 times
4/6/2008 10:13:44 PM (last edit: 4/6/2008 11:31:19 PM)
Exactly what im after yes. Thanks alot.
Any ideas on why i might be getting these problems with my path deform object? (blue object)
its just a lofted circle.
read 666 times
4/7/2008 1:05:47 AM (last edit: 4/7/2008 1:05:47 AM)
Joey Parker Jr.
I used a helix with lots of turns, made renderable and converted to an editable mesh
then did some stretching in the wsm path deform mod
read 643 times
4/7/2008 9:30:34 AM (last edit: 4/7/2008 9:30:34 AM)
Will give that a burl.
read 613 times
4/7/2008 4:53:23 PM (last edit: 4/7/2008 4:53:23 PM)
Problem continues. Whatever Im doing I still get these problems in the blue spline at the connection of one segment of the spline and the next. If i Just do a straight helix spline and make it renderable there is no problem. Just when I then add path deform to follow the grey helix.
Any thoughts out there.
read 562 times
4/10/2008 2:00:23 AM (last edit: 4/10/2008 2:00:23 AM)
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