Help & Feedback
Work in progress
Indespensible MaxScripts, Plugins and 3rd Party Tools
The allmighty FREE Resources Thread !
The Life of a Sea Turtle - Tutorial by mrgrotey
Maxforums member photo gallery index
Maxforums Member Tutorials
three cheers to maxforums...
101 Things you didnt know in Max...
A Face tutorial from MDB101 :D
Maxforums.org Members Gallery
SON OF POST YOURSELF
Dub's Maxscript Tutorial Index
Maxunderground news unavailable
I've been working on a colosseum for my end of the year project for communications technology, and I decided the bast way to do this would be to use a spline and extrude then bend that extrusion. No problem, it took a while but I extruded my spline and all and there is just a lot of problems with it.
Firstly the lighting is messed up (the default lighting in 3ds max, when there are no lights in the scene) it's hard to actually see if I made any mistakes.
Second, I noted that colosseums are oval not round, so I tried sweeping my spline colosseum along an oval circle and it became very small.
third, it's very difficult to view my model bcause when i try to rotate around it the viewport just spins in a way thats no at all helpful.
thanks for any tips on what I might be doing wrong
read 247 times
12/10/2011 6:26:24 PM (last edit: 12/10/2011 6:26:24 PM)
1. Add proper lights with shadows, default lighting is crap, period.
2. Just scale it up? seems logical.
3. Change this button in the bottom right corner to the yellow one (or if they're all grey chjoose 'Orbit Subobject' The viewport will then spin around your selected object/s.
read 239 times
12/10/2011 6:45:23 PM (last edit: 12/10/2011 6:45:23 PM)
thanks for your help! had to messa round a bit with the scaling of the colosseum, was very touchy but eventually got it thanks!
read 218 times
12/10/2011 7:53:11 PM (last edit: 12/10/2011 7:53:11 PM)
Open chat window