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Splicing keys of non biped objects...
Is there any convention in max of getting keys of one freehand animated mesh object spliced into the keyframes of another mesh object?
Here's the setup:
1. An animated mesh object with rotation and move values over X frames. (0-10)
2. Another animated mesh object with rotation and move values in a different range of frames. (11-20)
I need to splice the unique keyframes from object 1 (keys 0-10) into the transform values of object 2 (keys 11-20)
Let me know where this is doable. Likely the dope sheet or something...
read 535 times
4/10/2008 9:59:09 AM (last edit: 4/10/2008 9:59:09 AM)
Have you tried using 'Merge Animation' from the file menu?
read 532 times
4/10/2008 10:02:28 AM (last edit: 4/10/2008 10:02:28 AM)
you can copy/paste the controller keys for any transforms in track view.
then reposition them as desired.
read 517 times
4/10/2008 10:25:19 AM (last edit: 4/10/2008 10:25:50 AM)
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