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Speed problem
show user profile  zzoka
I have problems importing high resolution polygons from Z-brush, because Max becomes lazy and crashes frequently.
Is there a solution?

The configuration of my comp is the following:

Processor: Intel Core i3-350, with 3.2 GHz, 4 Mb Intel Smart Cache
Graphic card: ATI Radeon HD5670 DirectX 11, with 512 MB DDR5
Hard Disk: 1,5 TB
Memory: DDR3 SDRAM, with 4 GB

read 336 times
11/20/2011 12:28:33 PM (last edit: 11/20/2011 12:28:33 PM)
show user profile  mrgrotey
import a lower res mesh + normal map. max isnt made to handle the tri-counts that zbrush is.

read 332 times
11/20/2011 12:35:44 PM (last edit: 11/20/2011 12:35:44 PM)
show user profile  beezy
I used to have a speed problem too, then I went to rehab.

ok, I have a question on this, 3D Max renders triangles right? Does that mean every quad is broken into two triangles upon rendering? Is there a geometric conversion happening from ZBrush to Max, or is it only a perspective conversion (meaning we see quads but its still triangles)?? Always been curious about this...

read 313 times
11/22/2011 10:01:12 PM (last edit: 11/22/2011 10:01:12 PM)
show user profile  LionDebt

Every quad is two triangles. You will have issues in your pipeline if you model inefficiently using poles and excessive triangles, especially when using sub division.
read 305 times
11/22/2011 10:19:30 PM (last edit: 11/22/2011 10:19:30 PM)
show user profile  K-tonne
hidden edges are respected in zbrush, but they're still tri's in essence

i try not to import anything over 500,000 polys as anything i plan to do with it (baking normal maps, occlusion amps etc) will take far longer than i have the patience for
xnormal can handle a couple of million polys i believe (around 10 million polys- after some searching online), so maybe bake out maps in that if zbrush isn't doing the job for you

Website and Portfolio

read 293 times
11/23/2011 5:58:07 AM (last edit: 11/23/2011 5:58:07 AM)
show user profile  Mr_Stabby
solution: buy a real computer

you should say what kind of poly count youre dealing with though, 1m polys should be laggy but still acceptable enough on your current computer

read 286 times
11/23/2011 11:04:52 AM (last edit: 11/23/2011 11:06:20 AM)
show user profile  zzoka
I never use more than 100.000 (one hundred thousand) polys, otherwise it's impossible to work.

read 259 times
11/24/2011 10:12:59 AM (last edit: 11/24/2011 10:22:45 AM)
show user profile  digital3ds
its just your computer... if u really want to work on super high rez models in max than your going to need a super highly proficient computer to work from, just use the norm maps
- Mike Sawicki

read 250 times
11/24/2011 10:41:14 AM (last edit: 11/24/2011 10:41:14 AM)
show user profile  Mr_Stabby
that is odd since my laptop has lower specs then that and it can run 100k polys with no problem at all. i have 1 guess left: nitrous+"realistic" shading?

read 245 times
11/24/2011 11:32:06 AM (last edit: 11/24/2011 11:32:06 AM)
show user profile  zzoka
Yes, probably is the computer...:(
Do you think a better graphic card would solve the problem, or do I have to change all?

You have mentioned this xnormal. Do I have to download this program, or is it possible to make everithing in z-brush?
read 234 times
11/24/2011 9:31:15 PM (last edit: 11/24/2011 9:31:15 PM)
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