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Sorry to be a total noob, but this is doing my nut in. Literally been modelling for a few days, trying to apply a spec map to this shield but it's completely whiting out rather than picking out the areas specified...
Here's the screenie...
read 490 times
9/27/2014 2:36:11 AM (last edit: 9/27/2014 2:36:11 AM)
Firstly, check the render (if you haven't) as viewports often lie.
Secondly, add a gloss map.
Need more info to give more advice.
read 476 times
9/27/2014 7:19:35 AM (last edit: 9/27/2014 7:19:35 AM)
are you saying that the map you have painted looks washed out when you apply it in max? If so, I'd say it's a color space issue. Try putting a 0.45 gamma on the texture if max lets you do that. Or set the texture to SRGB instead of linear if you have the option for that too. (sorry, it's been a while since I've been in max, I forget what the options for incoming textures are)
read 458 times
9/28/2014 4:19:24 AM (last edit: 9/28/2014 4:20:05 AM)
It's supposed to go in the 'specular level' slot not the 'specular color' slot.
read 436 times
9/28/2014 6:37:27 PM (last edit: 9/28/2014 6:37:44 PM)
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