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Specular maps.
show user profile  gpn89
Sorry to be a total noob, but this is doing my nut in. Literally been modelling for a few days, trying to apply a spec map to this shield but it's completely whiting out rather than picking out the areas specified...

Here's the screenie...http://gyazo.com/2703a579c1a59e8e7905d8a5bf0c9f0f

TIA
read 465 times
9/27/2014 2:36:11 AM (last edit: 9/27/2014 2:36:11 AM)
show user profile  herfst1
Firstly, check the render (if you haven't) as viewports often lie.

Secondly, add a gloss map.

Need more info to give more advice.
read 451 times
9/27/2014 7:19:35 AM (last edit: 9/27/2014 7:19:35 AM)
show user profile  Error404
are you saying that the map you have painted looks washed out when you apply it in max? If so, I'd say it's a color space issue. Try putting a 0.45 gamma on the texture if max lets you do that. Or set the texture to SRGB instead of linear if you have the option for that too. (sorry, it's been a while since I've been in max, I forget what the options for incoming textures are)

www.DanielBuck.net - www.DNSFail.com

read 433 times
9/28/2014 4:19:24 AM (last edit: 9/28/2014 4:20:05 AM)
show user profile  mrgrotey
It's supposed to go in the 'specular level' slot not the 'specular color' slot.




read 411 times
9/28/2014 6:37:27 PM (last edit: 9/28/2014 6:37:44 PM)
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