Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

SpaceDock (I need help)
show user profile  loganf
Attention mrgrotey!
:)

Okay to start off I want to make a space dock kind of like from the movie star wars. Where ships can fly into the hangar etc. I am using polygon modeling and applying meshsmooth. I am not very good though and it is not turning out how i want it to at all. Is there a better modeling method i should use? Like perhaps Nurbs? Here are the screenshots.












BAH... I want the corners to be corners... not the way they look... I am getting so frustrated. Maybe you guys can tell me a better modeling method. Maybe point me to some tutorials. I did a meshsmooth tutorial modeling an a3 audi a while back. But I thought I heard someone mention that poly modeling is old school. Maybe nurbs is the way i want to go? Any help is appreciated.

I have done map editing like with hammer editor for counter strike. I am able to do wonderful work because the workflow is easier and I dont have to spend so much time trying to figure out how to make stuff how I want it to look.

The modeling is much simpler though, no rounded edges etc, its mostly low poly.

I want to get to the point with 3ds max to where I can just make stuff without much effort :(

I would just do low poly but I dont want everything to be square. I would like some rounded edges etc. Please help !

read 658 times
4/18/2008 7:41:55 PM (last edit: 4/18/2008 7:55:23 PM)
show user profile  $$T-bone$$
chamfer those edges ever so slightly.





read 635 times
4/18/2008 7:56:35 PM (last edit: 4/18/2008 7:56:35 PM)
show user profile  loganf
bah, it gets out of control when corners have two edges right next to eachother. hard to select just one or to make sure there arent tris in the corner. also takes twice as long to model something. isnt there a easier way?
read 630 times
4/18/2008 8:06:43 PM (last edit: 4/18/2008 8:06:43 PM)
show user profile  $$T-bone$$
i dunno loganf...i'm not considered a "pro" at modeling but, that's the way i've always done it. tedious i know but i don't know of a better way. far as i'm concerned everything in 3d is tedious at some point or another.
the nature of the beast




read 624 times
4/18/2008 8:10:35 PM (last edit: 4/18/2008 8:10:35 PM)
show user profile  killerbee2
"also takes twice as long to model something. isnt there a easier way? "

you mean like 10 minutes instead of 5 ? There's no easy way, learn to model the proper way.
For the overall form you could use extruded splines to speed things up.




read 623 times
4/18/2008 8:11:09 PM (last edit: 4/18/2008 8:11:09 PM)
show user profile  loganf
okay now my problem is i cant edit the chamfers. the polygons disappear. i am trying to edit the geometry to make a trim like structure to go around the wall at the floor. this is what it looks like.



any ideas?

the problem is if i just extrude the polygons out it is really messy geometry that doesnt look good when the meshsmooth is applied. im so lost :(
read 586 times
4/18/2008 9:46:31 PM (last edit: 4/18/2008 9:48:18 PM)
show user profile  Dub.
Why are you meshsmoothing a building anyway?


read 569 times
4/18/2008 10:09:57 PM (last edit: 4/18/2008 10:09:57 PM)
show user profile  loganf
how else do i do it? i dont want curves to look all poly. I want some curves, and want some not curves. i feel like im doing this all wrong :(

any idea on how i can zoom in closer without everything disappearing? there is some geometry that needs to be cleaned up but i cant get close enough to work with it :(
read 567 times
4/18/2008 10:11:26 PM (last edit: 4/18/2008 10:12:51 PM)
show user profile  Dub.
Don't make it as one mesh.

For example, the door frame would be much better made as a loft.

Make the section of the door with all the chamfers and details and loft it around a closed curve.
Then polymodel the walls and knock a hole in it for the doorframe to fit.

Don't feel like you have to make everything one object - real objects aren't made that way.

If your geometry is disappearing it generally means that you're working to the wrong scale. Try scaling everything up 1000%



read 564 times
4/18/2008 10:15:37 PM (last edit: 4/18/2008 10:16:29 PM)
show user profile  loganf
okay awesome i got it so the geometry doesnt disappear.

only problem with making everything seperate is i have a hard time making stuf line up right. i will try this though. any suggestions on getting everything to line up right?

EDIT: I figured out that I can use the snap settings, they actually work fairly well.

Okay this isnt a space port but its using the method of not doing it all in meshsmooth. Here it is.
learned to use loft to make the trim etc.. works very well. thanks for the help. any other tips appreciated.


read 555 times
4/18/2008 10:25:29 PM (last edit: 4/18/2008 11:48:03 PM)
show user profile  LordPanzer
This comes to mind.


Insanity is just a state of mind

read 519 times
4/19/2008 1:48:21 AM (last edit: 4/19/2008 1:48:21 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org