Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

Space War....ps!
show user profile  Nanne
My colleague asked me to hold a lecture about Space Warps in 3ds Max. But I'm starting to realise that I don't use Space Warps very often, and most of them are also available as modifiers.

Could you suggest some simple but fun exercises to get my student started with Space Warps, and could you give me examples when using the Space Warp is a better alternative then using the equivalent modifier?

One use I can think of is using the FFD Space Warp to rig cartoon eyes such as those shown below, where the FFD distortion needs to be calculated after the rotation of the hemispheres and spheres. As far as I know this would not work with the FFD Modifiers, right?


So suggestions for fun, but not too complex, exercises to get them started with Space Warps would be much appreciated, thank you!

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 820 times
5/18/2013 4:43:16 PM (last edit: 5/18/2013 4:44:27 PM)
show user profile  herfst1
Haven't checked these out just did a quick search for "3ds space warp fun tutorial." The first one is a bomb. Cool!




...And some ripples. Double cool! - well, not really.


read 795 times
5/18/2013 5:45:19 PM (last edit: 5/18/2013 5:45:41 PM)
show user profile  ScotlandDave
Isn`t a benefit of using a SpaceWarp object that it can affect multiple objects uniformly rather than an individual modifier for each object.. might be worth looking at that?



Website | Blog | Contact | Vimeo

read 795 times
5/18/2013 5:48:59 PM (last edit: 5/18/2013 5:48:59 PM)
show user profile  Nanne
herfst1: yeah I found those as well, not terribly exiting stuff... really :P

ScotlandDave: That's an very interesting point! I will look into that! Thanks! :)

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 791 times
5/18/2013 5:56:42 PM (last edit: 5/18/2013 5:56:42 PM)
show user profile  Nanne
How do you "un-bind" a Space Warp from multiple meshes at the same time? The Space Warp-binding modifier doesn't show up in the modifier list when selection multiple objects. Very tedious to do it one by one.

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 718 times
5/22/2013 10:00:31 PM (last edit: 5/22/2013 10:00:31 PM)
show user profile  Nik Clark
You can select a bunch of things and click on the unlink button, if I remember correctly.



read 714 times
5/22/2013 10:01:33 PM (last edit: 5/22/2013 10:01:33 PM)
show user profile  Nanne
I thought so to... but no. 2013 bug?

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 710 times
5/22/2013 10:14:23 PM (last edit: 5/22/2013 10:14:23 PM)
show user profile  Nanne
Nope, same in 2014.

Also. I create a space warp in the scene and bind it to some boxes placed far way from the warp, but they are still effected. I tried using Decay and Limit Effects, and it works... to some extent. But I want the geometry only to be effected when it is inside the of the Space Warp... does it not work like that? I'm mostly talking about the Modifier-based ones, like Bend, Twist etc.

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 706 times
5/22/2013 10:25:18 PM (last edit: 5/22/2013 10:25:18 PM)
show user profile  digital3ds
if that didn't work you could just select all the objects and run deleteModifier $ 1
- Mike Sawicki




read 653 times
5/23/2013 10:20:13 AM (last edit: 5/23/2013 10:20:13 AM)
show user profile  FX
Have you come across ForceViewer ? it's a helper object that lets you directly visualize the effects of spacewarps in a scene, there are recompiled versions over at www.maxplugins.de.
Maybe useful for teaching.





read 642 times
5/23/2013 11:09:09 AM (last edit: 5/23/2013 11:29:21 AM)
show user profile  Nanne
FX: That's cool, it might be useful as you say, thanks for sharing.

digital3ds: Thanks! Cool script line! :) The $ sign means "selected objects" right? But what does the number 1 do? What would happen if you type 2 instead?

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 614 times
5/23/2013 9:57:38 PM (last edit: 5/23/2013 9:57:38 PM)
show user profile  LionDebt
I may be wrong but I think the 1 signifies which modifier node (in the modifier list) to delete. 1 being the first, 2 the second, etc.
read 600 times
5/24/2013 12:32:01 PM (last edit: 5/24/2013 12:32:01 PM)
show user profile  digital3ds
yea the $ says selection (not just "selected object") and the numbers refer to the modifier's nodes

if you have 4 modifiers in the stack, deleteModifier $ 1 will delete the most recently added modifier in the stack
- Mike Sawicki




read 583 times
5/25/2013 9:45:26 PM (last edit: 5/25/2013 9:47:35 PM)
show user profile  Nanne
Aha, okay, cool. Thanks! :)

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 568 times
5/26/2013 12:57:08 AM (last edit: 5/26/2013 12:57:08 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org