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Space Skyboxes
show user profile  brym
Hi all,

3DS Max newbie here, looking to learn how to create space skyboxes for a Flash-based desktop application. I'm experienced enough with Photoshop to texture relatively good starfields and nebulae. Now I'd like to put that to use in a skybox.

From what I've found so far, all links click through to Terragen. I'd like to learn how to create them without Terragen if possible. I think I'd get a decent understanding of Max doing it that way. Any tutorials, links, general advice you can offer would be greatly appreciated.

Regards.

Sigbar's BSOTW#19

read 281 times
9/6/2010 10:18:33 PM (last edit: 9/6/2010 10:18:33 PM)
show user profile  mike_renouf
I've never made a skybox before, but I magine the following method could work in the absnce of any other suggestions...

Make a cube. Add a normals modifier. This will flip all the normals so the faces are inverted and you only view the interior of the cube. Then create a multisubobject material with six sub materials - one for each face.

Convert your cube to editable poly. Give each face a unique material id to correspond with you multisubobject material. Finally apply the material to the cube.



read 239 times
9/7/2010 11:09:51 AM (last edit: 9/7/2010 11:09:51 AM)
show user profile  advance-software
Make sure you use constant lit (textures in self illum slot in max) materials as you don't want scene lights to affect the starfield box. Drop diffuse & ambient to black.


                       
<><> Infinity is coming ...


read 236 times
9/7/2010 11:15:56 AM (last edit: 9/7/2010 11:25:52 AM)
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