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| some sort of car...maybe |
twitt |
oook, i thought i'd have another bash at modeling.. a car >_> man this sucks, i never thought modeling a proper F1 car would be so hard :P i did lay out a few splines, but it seems im modeling on the opposit side anyway....
i cant really see the outside curvature of the side intakes(?) damn wheels... and i cant see see the proper curve for that top.. thing, behind the drivers head, cant see if im doing that right ^_^
anyhoo, screenshot! just one..
crits, comments, overlays, paintovers all appreceiated.
Cheers.

read 1395 times 10/13/2007 5:41:50 AM (last edit: 10/13/2007 5:46:12 AM)
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twitt |
small update.
crits and paintovers welcome!
cheers.

read 1350 times 10/13/2007 8:42:54 AM (last edit: 10/13/2007 8:42:54 AM)
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Davious |
twitt, looks like a good start, can't really give any crits yet, havent done a car yet myself. However it seems you are following the design well. keep going , looking forward to updates
 " Difficult, yes. Impossible , no..."
read 1335 times 10/13/2007 9:30:21 AM (last edit: 10/13/2007 9:30:21 AM)
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twitt |
bumpady..bump ever since that second post im stuck :P with that damn air-hole thing on the side :(

read 1275 times 10/15/2007 2:49:41 AM (last edit: 10/15/2007 2:49:41 AM)
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mrgrotey |
I think you are starting to chamfer things way too early, you need to block out the whole thing before worrying about how it will meshsmooth. What exactly are you stuck on? how to make the hole go into the body? First i would arrange those edge loops into a position that would help the shape of te hole, at the moment they are too close together, move then further apapt vertically then you can extrude the faces inwards and create that inner curve
Heres a little gif of how i would start,
1.create the base mesh
2.move apart the horizontal edges on the front to create the height and vertical position of the intake
3. move the vertical edge lopps to the side to create the width and horizontal position of the intake
4.delete the faces that make the intake
5.shift drag the hole in 'border' mode (this acts like an extrude but gaurantees it will be in a 90° angle where as face extrude likes to make up its own angle depending on face normals or an overall normal direction of all the faces)
6. Cap the hole
7. Connect up the verts on the capped face
8. Move the vertical edges into place to create that aero-dynamic curve
9. Re-cut the edges on the flat faces to remove the long thin tris (I also sorted out the external curve at this point also.)
read 1264 times 10/15/2007 3:20:43 AM (last edit: 10/15/2007 3:22:10 AM)
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