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Solar eruptions with electric shader...
show user profile  HANZZ

Tiling anomaly at the bottom, sadly. Looking for a way around it.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 500 times
5/11/2016 6:09:29 AM (last edit: 5/11/2016 6:11:06 AM)
show user profile  digs
fyi, you can post the embed code from youbook super easy

really cool, man. looks good
read 490 times
5/11/2016 7:27:36 AM (last edit: 5/11/2016 7:27:36 AM)
show user profile  Error404
That's rad! :) I like seeing fun stuff like that. -

read 486 times
5/11/2016 7:55:27 AM (last edit: 5/11/2016 7:55:27 AM)
show user profile  Nanne
Cool effect! :)

Kristoffer Helander
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read 478 times
5/11/2016 8:40:08 AM (last edit: 5/11/2016 8:40:08 AM)
show user profile  HANZZ
Thanks peeps! The big ones turned out nice. Figured out a way to fix the seam at the bottom. I'll extend the polys in both directions, and give a 3rd mask to 'fuzz out' the seam.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 475 times
5/11/2016 9:05:06 AM (last edit: 5/11/2016 9:05:06 AM)
show user profile  herfst1
Nice work. Did you use any special plugins or is this vanilla max?
read 462 times
5/11/2016 12:48:30 PM (last edit: 5/11/2016 12:48:30 PM)
show user profile  ijzerman
Looks really nice :)
Did you model the flames shooting out or is this all the work of the blur shader you mentioned in your previous post?

Pushing buttons since "86
read 456 times
5/11/2016 1:08:11 PM (last edit: 5/11/2016 1:08:11 PM)
show user profile  Sir_Manfred
Same question as herfst1.

Visit my Portfolio

read 441 times
5/11/2016 2:55:15 PM (last edit: 5/11/2016 2:55:15 PM)
show user profile  9krausec
reminds me of a portion of Deconstructing the Elements in 3ds Max

Worth a look if you haven't already. One of the first books I got for 3ds. Nice work.

- Portfolio-

read 439 times
5/11/2016 3:03:28 PM (last edit: 5/11/2016 3:03:28 PM)
show user profile  HANZZ
This is all zero plugins, and added only Blur Studios' 'Electric' shader. It's a pretty nice shader actually.
There are no individual models for flames. There's a single ring(for each size of eruption, small, medium, large) with the offsetting/animating electric shader, and that's it. Texture animation and perturbation settings were eventually found (along with phase settings) that arrived at a decent facsimile of solar eruptions.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 435 times
5/11/2016 5:19:17 PM (last edit: 5/11/2016 9:07:16 PM)
show user profile  3Ddeath
that is super awesome! :)

Portfolio Site
read 421 times
5/11/2016 6:59:50 PM (last edit: 5/11/2016 6:59:50 PM)
show user profile  HANZZ
Here's an updated render...
640x480 and the tiling anomalies are fixed...

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 419 times
5/11/2016 7:14:30 PM (last edit: 5/11/2016 7:14:30 PM)
show user profile  LionDebt

Also, cool :)

How long did it take to render the latest clip? And a rough eyeballing of your rig specs?
read 407 times
5/11/2016 10:05:21 PM (last edit: 5/11/2016 10:08:30 PM)
show user profile  Nik Clark
Damn. That's nice.

Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 404 times
5/11/2016 10:06:50 PM (last edit: 5/11/2016 10:06:50 PM)
show user profile  HANZZ
About to post a close-up of the flare in 640x480.
I'd like to do a whole the star, dive down through it to the core, see it begin to collapse, zoom back out, show the nova and the blast wave destroying a few planets, etc. Would take a while.

Here it is. Still thinking about the whole shmear I mentioned above....we'll see.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 397 times
5/12/2016 12:22:56 AM (last edit: 5/12/2016 12:38:33 AM)
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