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Software usage, Opinions needed
show user profile  paijizere
For my final university project im doing research in to why people pay for proprietry software over free alternatives. (blender) id like to hear from anyone why they chose to use 3ds max over blender, and any assumptions they may have about blender.

Also, if you get a minute. You could do my questionnaire. Only takes a minute and it will really help me out. Thanks

Questionnaire :http://FreeOnlineSurveys.com/rendersurvey.asp?sid=hh6uyn0nuc94xup552860

Jason Paget
3D visual designer

www.elitecomposites.co.uk
read 793 times
2/25/2009 2:53:16 PM (last edit: 2/25/2009 2:53:16 PM)
show user profile  Dejitarujin
I tried Blender. I've blocked most of the experience out because it was just so horrendously frustrating. Just... ugh. I can only hope that its open-source nature has since brought in the services of someone who knows how to make a freaking UI properly. But I still don't intend to go back. Too traumatizing, no exaggeration.

I've also tried Maya, and though the experience was several orders of magnitude better and more productive than the one with Blender, I'm just not a fan of the UI. I only needed it for a few minor things that I have since gotten 3D Studio plugins to handle.

I've been using 3DS MAX since version 3. It's what I like, it's what I'm used to. Everything makes sense, I know where everything is, and it gives the results I want.

EDIT: Oh yeah, also tried XSI, for the same reasons as I tried Maya. Tried it again very recently because my girlfriend actually owns a copy. Really, really not fond of the way that works.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 783 times
2/25/2009 3:13:59 PM (last edit: 2/25/2009 3:21:56 PM)
show user profile  Error404
each program has it's ups and downs. I've been in Maya for about 10 months now (after being in max for many years), I like some things much better in Maya, and I like some things much better in Max.

As for as blender goes, never used it. No interest in using it because I don't know any studios that are using it, so it wouldn't benefit me to learn it :-)

www.DanielBuck.net - www.DNSFail.com

read 765 times
2/25/2009 3:25:23 PM (last edit: 2/25/2009 3:25:44 PM)
show user profile  mattymoose
I can't stand it when people criticize Blender's interface on the basis of failing to learn it. If you don't know how to use it, what basis do you have to form an opinion on how it works?

I use 3ds Max because that's what my studio uses, I use Blender at home because A) it's free and B) Autodesk refuses to release a Mac version of 3ds.


read 762 times
2/25/2009 3:27:38 PM (last edit: 2/25/2009 3:27:38 PM)
show user profile  donvella
Same as above. I use 3ds max for work, a little c4d for work, and when i get some spare time ill get back into blender. For those who are not used to the UI theres always the max UI plugin for blender - i used it and found it a little easier to get my way around, however its just a hump you have to get over like any new software.



read 742 times
2/25/2009 3:58:40 PM (last edit: 2/25/2009 3:58:40 PM)
show user profile  paijizere
I've been searching around on the internet and talking to people, and it often seems to be the same issue of usability. I’ve used both programs, but i started with max first. And I can honestly say that I don’t think the max interface is any better. Granted, I have more experience with it so doing what I want is often quicker than in blender, but I feel blender to be the more modern tool. With all of its functionality closer to the centre of the interface. I like Max, but it looks old (and is old) and has new functionality just "bunged" on the end resulting a cluttered interface. This will be less of a problem to users of old versions that are upgrading, but to new users the learning curve for simple tasks will only get harder.

Although, even if blender does have a few interface issues. It is still free. Product loyalty and brands with a larger market share are more likely to ensure the profit that a user can make. Which will probably decide it. What does everyone else think?

Jason Paget
3D visual designer

www.elitecomposites.co.uk
read 693 times
2/28/2009 6:46:13 PM (last edit: 2/28/2009 6:46:13 PM)
show user profile  Kajico
I will criticize blender's interface on the basis of it's efficieny not it's learning curve (which is still higher than most 3D apps).

I've used Blender, I can model and texture in Blender and I can do a few simulations in it, however i still find it counter productive and that is why I choose not to use it over a more commercial application such as Max.

I've heard of lots of 3D artists who started in Blender and can't stand switching to Max or Maya because it's what they are used to, and that is fine, however IMO Blender, while having come a very, and I mean a very long way, still needs a long way more to go. Especially in the workflow area. They need to get a team to redesign the interface and make it more efficient.


(\/) (°,,,°) (\/) Woop woop woop!




read 675 times
2/28/2009 9:21:26 PM (last edit: 2/28/2009 9:21:26 PM)
show user profile  Dejitarujin
You know, I think there's an aspect of this that really throws off your research. And that is, quite simply, piracy. Blender being free isn't an advantage to some if not most people, and then it is completely based on what software works best for them.

(That's it, the end, no arguments for or against the act, kindly blow it out your arse.)
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 668 times
2/28/2009 9:45:57 PM (last edit: 2/28/2009 9:45:57 PM)
show user profile  donvella
what does piracy have to do with anything? - and where are you getting your statistics?



read 663 times
2/28/2009 10:07:47 PM (last edit: 2/28/2009 10:08:12 PM)
show user profile  Dejitarujin
Quote: "For my final university project im doing research in to why people pay for proprietry software over free alternatives."

The aspect of people not paying for commercial software could have significant impact on his research, because it appears he forgot to take that into account. I can guarantee, almost everyone pirating the software would choose Blender if pirating weren't an option. Now, if he were to completely exclude people using pirated software from the research, it would get a more accurate view of how many people chose to pay for commercial software and why.

My sources include Redmond Magazine and a great deal of personal research on the matter.

Edit: Then again, since it is just a university project, and nothing official that will be actually put to use, I guess the influence of such things could be ignored.
~~~
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 654 times
2/28/2009 10:32:26 PM (last edit: 3/1/2009 12:40:51 AM)
show user profile  donvella
Dej:fair enough, you have a valid point of view, however i believe he continued to say why they choose 3ds max over blender & include any assumptions they have about blender. I would assume hes referring to user choice from experience with both programs, if not others such as maya, xsi etc.

paijzere: to answer your question, i think there was a good statistics post on here recently.http://maxforums.org/Thread.aspx?tid=557767





read 634 times
3/1/2009 1:12:49 AM (last edit: 3/1/2009 1:12:49 AM)
show user profile  paijizere
thanks guys, i tried to keep the original question as open as possible so that people could say what they honestly thought. I can get allsorts of cited information from pulished journals, but information that you guys have given me is opnionated, and perfect for my research.

Piracy is an issue. Its interesting how people will commit a crime instead of going for a free alterantive without the legality issues. But with modern social views on piracy and the minimal risk of obtaining pirated software. there are people will go for the industry proven choice, and then purchase it when it can pay for itself.

in hindsight, I should of said choose rather than buy.

thanks for the comments, they been great.

just read that back to myself, so many spelling mistakes... ahhh.
Jason Paget
3D visual designer

www.elitecomposites.co.uk
read 610 times
3/1/2009 10:35:55 AM (last edit: 3/1/2009 10:37:19 AM)
show user profile  dd
funny thing is there are sites all over with 3ds max etc on and then i see blender being sold on ebay. tis a funny old world aint it

http://www.renderpimp.com





read 606 times
3/1/2009 10:37:35 AM (last edit: 3/1/2009 10:37:35 AM)
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