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Software Purchase Recommendations
show user profile  9krausec
So I'm currently setting up a in house rendering department at my place of work. I'm sort of a one man rendering band right now. Our company does fitness equipment so I am being charged with pushing SW data to production renders for Animation, moody advertisement renders and sterile, on-white catalog renders.

I've been charged with figuring out a budget and planning software purchases in the upcoming few months and below is the list of software that I'm going to recommend initially be purchased.

How does it look? Would you add anything? Just want to make sure I have all my bases covered.

(Basic Package.. HDR LS is to very quickly develop lighting setups for quick renders)
-Maya Annual License/Subscription
-Vray 3.0 for Maya w/5 render nodes
-5 more Vray render nodes
-HDR Light Studio 4
-ProEXR for PS and AE

(so I don't need to be rendering in DOF and Motion Blur.. Save time, money and be able to have more control)
-Reel Smart Motion Blur
-Frishluft LensCare

(for conversion purposes to be able to import SW, Rhino and anything else into Maya. Also can be utilized for batch conversions and improt/export operations)
-PolyTrans-For-Maya

(To quickly optimize the models to be exported for different online gym configurators. I know about MeshLabs but want a in Maya plugin solution so that I can code batch operations and not have to jump around so much)
-PolyCruncher

I also have access to Adobe CC and will be doing my comp work inside of AE. I thought about Nuke as a solution (and like the idea), but I figure that could be a future addition to think about since it's not necessary for what we are doing right now.. AE will work just fine.

Let me know if you guys can think of any one off software that would help increase production quality and efficiency. Any favorite tools/plugins you'd rather not see yourself without?

Cheers,
9k





- Portfolio-




read 552 times
9/29/2014 6:16:17 PM (last edit: 9/29/2014 6:17:11 PM)
show user profile  3joez
Vray and Adobe is ok but...Maya? Do you exchange files with others companies? If so, use Max. Otherwise, use Max anyway. Maybe it's just me but viz business has a standard and it isn't Maya.
I wouldn't use polycruncher too, if I'm confident enough with my modeling skills.
Frischluft, I don't know. I'm not really convinced that with AE and Vray (and Max) you cannot produce good and fast DOF.
Cheers
Photobucket

read 537 times
9/29/2014 6:30:19 PM (last edit: 9/29/2014 6:30:19 PM)
show user profile  9krausec
Note taken.

Polycruncher is to process cad data. Although with Polytrans you can do that function upon import I want to be able to do it after the matter if need be.

Modeling skillz have nothing to do with it because I am not modeling, but processing CAD data into the software for rendering/export purposes. With Polytrans I can easily export to any file formats that I'd need to export to, but I understand where you are coming from... Make in Max, save as Max, share as Max.

The reason for going Maya is because of the past few years of it's development compared to 3ds (seems to have received more attention) and now AD is pumping it with the modeling toolkit which is trying to mimic the functionality of 3ds modeling capabilities (good). Also it's more inclusive of a package (from what I can tell). You don't need to rely on plugins as much.

Not trying to justify myself, just explaining how I'm sort of viewing things and what software would be better for implementing long term (3+ years hopefully).

Edit: I do appreciate your comment though Joey. Thanks.




- Portfolio-




read 531 times
9/29/2014 7:05:25 PM (last edit: 9/29/2014 7:06:11 PM)
show user profile  9krausec
Don't want to be annoying but *bump

I have a a budget proposal today and it would be nice to get some more input. Joey got us on to a good start. I like different opinions/views because it will make me think in different ways about pipeline/workflow.

Didn't mean to come across as shooting you down Joey, you make good points. I'm more or less set on the software I have and am looking for perhaps additional tools that are unknown to me which would help out workflow also photoshop I suppose too for stills.

So rendering for catalog, posters, animations for our website, conferences (for vendors), etc... Will be compositing in AE so keep in mind any "wouldn't want to live without" AE plugins for composting too.


Thanks guys.







- Portfolio-




read 498 times
9/30/2014 4:10:26 PM (last edit: 9/30/2014 4:13:31 PM)
show user profile  Bolteon
trust me, after 15 years with max... you'll be happier if you choose maya.

the software listed looks good, nuke eventually when it makes sense.

-Marko Mandaric



read 490 times
9/30/2014 4:39:40 PM (last edit: 9/30/2014 4:40:08 PM)
show user profile  9krausec
Thanks for the input Marko.




- Portfolio-




read 485 times
9/30/2014 5:06:13 PM (last edit: 9/30/2014 5:06:13 PM)
show user profile  Garp
If I were to do product viz, I'd go for MODO + Mesh Fusion + ColorWay.
Productivity-wise, it beats the crap out of everything else.




read 474 times
9/30/2014 7:09:31 PM (last edit: 9/30/2014 7:09:31 PM)
show user profile  9krausec
I know what colorway is, but I'm unsure about how it works. It seems like it just automatically breaks up the render elements for you and then links them to sliders to control specific elements of that render pass?

That's one thing I was considering setting up with vray/PS to be able to kick out variants of our equipment (custom color accounts).




- Portfolio-




read 465 times
9/30/2014 8:10:41 PM (last edit: 9/30/2014 8:10:41 PM)
show user profile  Bolteon
good luck doing much with color way outside of swapping colors.

#OneTrickPony

-Marko Mandaric



read 459 times
9/30/2014 8:43:42 PM (last edit: 9/30/2014 8:43:58 PM)
show user profile  9krausec
Just had the review and everything went over well! We are going to hold off on Frishluft and ReelSmart for a little while as well as PolyCruncher.

Figure get the boots on the ground (still render system going), before we start to add polish (animation). Also it sounds like I'm going to Siggraph 2015 in LA which is awesome. Very excited to actually get out of my State and see the ocean for the first time (considering I'm 24 seeing the ocean is a bit over due I think).

A big thanks to everyone here for helping me out this far! Feels good to finally be moving forward.




- Portfolio-




read 455 times
9/30/2014 8:58:25 PM (last edit: 9/30/2014 8:58:25 PM)
show user profile  Bolteon
Like.

-Marko Mandaric



read 449 times
9/30/2014 9:17:15 PM (last edit: 9/30/2014 9:17:15 PM)
show user profile  Nik Clark
+1 Like




Click here to send me an emailClick here to visit my websiteClick here to visit my photo gallery on Flickr

read 448 times
9/30/2014 9:32:01 PM (last edit: 9/30/2014 9:32:01 PM)
show user profile  Mr_Stabby
no no no, you doing this all wrong.

First you set up a company and name it something fancy like "33DD Superrealcompany". Then you create "Maximum Studio 3D" that is really just a CCBY redistribution of some random 3d related application off the interwebs. Then you license that awesomo package to your company and tell your boss that its the best ever and do all your actual work in ms paint.

If your boss asks you why it looks like crap, tell him you need to upgrade to the "Silver Package" which ofc costs double. For the money you can get photoshop and pocket the rest. From there there is the "Gold Package" and "Platinum Package" and whatever other metal you can come up with.

read 448 times
9/30/2014 9:36:26 PM (last edit: 9/30/2014 9:36:26 PM)
show user profile  9krausec
^I don't know why I didn't think of that! haha




- Portfolio-




read 445 times
9/30/2014 10:03:58 PM (last edit: 9/30/2014 10:03:58 PM)
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