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Are soft constraints bugged for all in mCloth?
For me, any vertex constraint with "soft" checked just makes it explode when i run simulation. I'm wondering if its just my max or you guys too? I remember it working at some point...
Failing that, any ideas on how to reduce the springiness in mcloth? The cape I got is like a giant condom, just bouncing around like nuts. I got the damping value set to 1, solver iters and fps in the hundreds.. not enough, increasing stretchiness does help with the bouncing but it makes it stretchy which I don't want.
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4/30/2015 12:00:24 PM (last edit: 4/30/2015 12:00:24 PM)
Did some more testing, apparently its something to do with soft selection and convex meshes (non one sided) in combination with damping. Either has the ability to make it explode.
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5/3/2015 4:21:29 AM (last edit: 5/3/2015 4:22:52 AM)
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5/3/2015 4:48:21 AM (last edit: 5/3/2015 4:48:21 AM)
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