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so how do you guys set your price?
show user profile  Phil Gornall
I don't want any specific figures, but do you guys charge by the hour, or weigh up the job and quote a price?

I have some work and looking at it, its probably going to be about 10 to 20 hours work + render time, which I am counting as my overhead, not theirs. Does this sound fair?
read 656 times
9/19/2012 6:55:12 PM (last edit: 9/19/2012 6:55:12 PM)
show user profile  advance-software

or there's no point getting out of bed.

on a serious note, if it's tying up your workstation no reason not to charge for that, though not at per person hourly rate as a render is unattended. look at render farm prices for approx guide of what's fair for that.
read 648 times
9/19/2012 7:01:18 PM (last edit: 9/19/2012 7:05:15 PM)
show user profile  Dr. Jim
I dont have the time to offer much towards what will become an endless debate of varying opinions and experiences.....but

Re: render times.
I would investigate what others in your particular MARKET are doing.

In my world there is no way in hell you could charge for render times.....well not in the last 10 years anyway.
Its just part of our overhead....and in general should be happening at night.
Now....with that said, if I had a large "heavy" job that would require ME to use a renderfarm...I would call that "hard costs" and include it in the bid.

Others opinions may vary.......

read 627 times
9/19/2012 7:44:37 PM (last edit: 9/19/2012 7:44:37 PM)
show user profile  Phil Gornall
Thought that was the case.
I am already exploring render farms for the next big project. This one, i can handle on my home computers. If I do go to a render farm, I will just bang that cost onto the back of the price.

I can't charge an awful lot at the moment (you have all seen my work, its not quite up to the notch yet).

But.. any cash I do get is going back into equipment, software and learning material.
on the subject of Learning. who's the best online course to go with? I have heard Lynda is one of the best.
read 608 times
9/19/2012 8:33:19 PM (last edit: 9/19/2012 8:33:19 PM)
show user profile  Nik Clark
Here's my thoughts.

1) How much do I want for this job
2) How much can I get them to agree to

If the two are harmonious, then it's win-win.

read 603 times
9/19/2012 8:39:32 PM (last edit: 9/19/2012 8:39:32 PM)
show user profile  jStins
This is a pretty handy tool for calculating hourly rates (including overhead, desired profit, etc...):

read 595 times
9/19/2012 8:53:25 PM (last edit: 9/19/2012 8:53:25 PM)
show user profile  Phil Gornall
that tool would be great, but most of my costs at the moment are zero, except my time and the electric. I have a full time day job, so I can afford to keep the costs low.
read 588 times
9/19/2012 9:05:15 PM (last edit: 9/19/2012 9:05:38 PM)
show user profile  gogodr
In my country you will rarely be able to set a per hour payment when doing freelance.
you estimate a price for the project estimating how much time it is going to take you, how much it is going to cost you and how much is your client going to accept paying for.

Hello there

beautiful ;3

read 560 times
9/20/2012 2:36:16 AM (last edit: 9/20/2012 2:36:16 AM)
show user profile  Phil Gornall
Nik Clark seems to have the best answer.. lol
read 452 times
10/9/2012 5:35:06 PM (last edit: 10/9/2012 5:35:06 PM)
show user profile  Mr_Stabby
I stalk people and see how much they spend in general, then sneak in their house, knock them out as they come home and proceed with the negotiations with them being tied to an uncomfortable chair. As i threaten their loved ones and caress their limbs with a large knife they will eventually reveal what they are really willing to give up. Then i take that information and charge them my regular weekly rate.

read 390 times
10/10/2012 11:20:17 AM (last edit: 10/10/2012 11:20:17 AM)
show user profile  herfst1
That seems fair, just as long as you don't use gaffer tape and a shotgun.
read 380 times
10/10/2012 11:43:27 AM (last edit: 10/10/2012 11:43:27 AM)
show user profile  LOL500
I know, charge $1 per vertex.
Then use ProOptimiser to charge to vertex count to what they're willing to pay.
eg. 1 triangle = $3 :p
read 378 times
10/10/2012 11:50:15 AM (last edit: 10/10/2012 11:50:15 AM)
show user profile  herfst1
@ LOL, that's a great way to encourage people to make low-poly assets. Hell I've got a 4 million poly model of a robot, I'll try and optimise it down to 10K so that I don't get paid 16 million dollars.
read 368 times
10/10/2012 12:13:05 PM (last edit: 10/10/2012 12:13:05 PM)
show user profile  STRAT
Nik's answer is the best solution....

dont worry what you think you're worth or what the next man is charging, you just charge what will satisfy you. then negotiate this with the client. and all is happy :) thats how i do it.

saying that, it doesnt always turn out this way. for me personally, apart from specifics in the brief, i also take into account my location and experience. i instinctively charge a lot higher than a young nube, and generally, thats why peeps come to me. sounds self righteous, but it's a large factor in my costings. i'll also charge per job and extras on top. i never charge per hour.


read 367 times
10/10/2012 12:14:09 PM (last edit: 10/10/2012 12:14:09 PM)
show user profile  Phil Gornall
Thanks Ste, I just checked out your work, all architectural. very nice photo real, interior renders there..

read 353 times
10/10/2012 1:29:59 PM (last edit: 10/10/2012 1:29:59 PM)
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