Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
Smoothing problem
show user profile  Lommen
Hi!

I'm working on a tutorial for a Fiat 500, but I dont get the same result as the tutorial.

This is what I got when it's unsmoothed:

And this is what happens when I smooth it using turbosmooth:

I dont know what's wrong, i've checked that everything is "together".. I dont need to weld together anything. As you can see some polygons in the middle is another color also, which I dont really understand.

What can be wrong? :)
read 524 times
2/21/2009 3:37:46 AM (last edit: 2/21/2009 3:43:09 AM)
show user profile  mrgrotey
add an edit mesh then an edit poly modifier below the meshsmooth modifier then collapse TO to the new edit poly modifier





read 509 times
2/21/2009 3:47:38 AM (last edit: 2/21/2009 3:47:38 AM)
show user profile  Stephen R.
does that really work? Ive run into this before and always been "wtfhax?" and gave up on the model xD





read 507 times
2/21/2009 3:50:10 AM (last edit: 2/21/2009 3:50:10 AM)
show user profile  mrgrotey
yeah for some reason converting to a mesh then back to a poly sometimes fixes problems like this. not always but it is pretty reliable. Also works when you get odd hard creases with a smoothing modifier, this method sorts them out




read 505 times
2/21/2009 3:53:33 AM (last edit: 2/21/2009 3:54:06 AM)
show user profile  Stephen R.
yet another bug yet to be worked out of the system, while adding useless shit instead *rolls eyes*





read 502 times
2/21/2009 3:54:19 AM (last edit: 2/21/2009 3:54:19 AM)
show user profile  advance-software
Don't fully understand, but if it's a bug, report it.

The dev team can't fix it unless they are aware of the problem.
read 492 times
2/21/2009 4:53:48 AM (last edit: 2/21/2009 4:53:48 AM)
show user profile  Lommen
Thanks for the replys. Gonna try it later today
read 490 times
2/21/2009 4:56:31 AM (last edit: 2/21/2009 4:56:31 AM)
show user profile  K-tonne
could try selecting all the verts and welding them at a small value- just looks like double verts and holes and stuff- nothing a couple of well placed welds shouldn't sort out

Website and Portfolio

read 480 times
2/21/2009 6:12:33 AM (last edit: 2/21/2009 6:12:33 AM)
show user profile  mrgrotey
>>"i've checked that everything is "together".. I dont need to weld together anything"

;)




read 476 times
2/21/2009 7:01:28 AM (last edit: 2/21/2009 7:01:48 AM)
show user profile  Lommen
Hmm I've tried it now but I cant get it to work.. look at these pictures if Im doing it right

"add an edit mesh".. but that i've allready got 1?

"then an edit poly modifier below the meshsmooth modifier":

"then collapse TO to the new edit poly modifier":


What am I doing wrong?

The only thing I can see is that I got TurboSmooth instead of Meshsmooth, but i've tried both, and if you mean that I needed to collapse something else to the edit poly i've done that to but no changes
read 473 times
2/21/2009 7:20:47 AM (last edit: 2/21/2009 7:21:40 AM)
show user profile  K-tonne
um yeah lol
check the piece isn't a seperate element- if it is it's probably inside out- as it's transparent i can't tell from the image- and if one vert is connected it'll not show as an element anyway- try converting to editable mesh ( delete the turbosmooth first), in element mode select the whole model, look for unify i think it's called- near the smoothing group section of the rollout- might work

[edit- unify is in surface properties- i'm sure you would have found it- then of course try welding verts again

Website and Portfolio

read 461 times
2/21/2009 8:25:47 AM (last edit: 2/21/2009 8:35:02 AM)
show user profile  mrgrotey
Ah well, worth a try, it does work most times though ;p

but yeah the darker polys does seem to suggest their normals are facing inwards, but i dont see why that would mess the mesh up on smoothing it.

Maybe you just broke max ;)




read 453 times
2/21/2009 9:25:35 AM (last edit: 2/21/2009 9:25:35 AM)
show user profile  Lommen
Thank you both for the help! Finally I got it working using K-tonne, but I still have one question left.

As I said I got it working, but the polygons that was darker then the other are now looking as everything else when it's smoothed and stuff.. My question is tho: The old "dark" ones are now divided into 2 triangles.. why is that?

I know my other polygons are that 2 but on these ones I can see the small line in between, let me show u an example:

Here you can see 2 polygons, the left one is an old one that always been good, and the right one is one of the "older dark one".. As you can see the right one got a line in between.

I'm sorry for my english but i'm trying to explain as good as I can.

I have also tried to delete the right polygon and created a new one by press all the 4 vertexes, but then it makes it like the old one.. "dark"

Hopefully you will understand me :P
read 442 times
2/21/2009 10:37:57 AM (last edit: 2/21/2009 10:37:57 AM)
show user profile  mrgrotey
select all the polygons, go to the polygon smoothing group rollout (near the bottom of the list in the modify panel) and give them the same 'smoothing group' i.e. make sure the '1' button is pressed




read 432 times
2/21/2009 12:01:38 PM (last edit: 2/21/2009 12:01:38 PM)
show user profile  Lommen
I'm trying really hard to find polygon smoothing in the rollout but I cant find it! I thought maybe it was becaues im drinking smirnoff and I'm a little drunk I couldnt find it, but then I managed to pee standing without hitting the floor and I realised thats not the case.. so..

What's wrong? :(
read 414 times
2/21/2009 2:08:59 PM (last edit: 2/21/2009 2:08:59 PM)
 
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
 
#Maxforums IRC
Open chat window


Support Maxforums.org