Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Smooth a mesh after skinning?
show user profile  digital3ds
I started to skin a bear, and right now its real low poly. I remember the last character i skinned, after I skinned it I tried to smooth it and everything got jacked up.

Is there a way to smooth a mesh after you skin it low poly?
- Mike Sawicki

read 580 times
1/27/2012 9:30:02 AM (last edit: 1/27/2012 9:30:02 AM)
show user profile  jareu
what do you mean by jacked up? last time I tried this it worked fine. Turbosmooth above the skin modifier.

He who says it cannot be done is interrupting the man doing it.

read 577 times
1/27/2012 9:36:46 AM (last edit: 1/27/2012 9:36:46 AM)
show user profile  digital3ds
it deformed like crazy for some reason... it was a fish too, only had like 4 bones... maybe it will work fine? I asked ahead of time incase i needed to skin it at a higher count, but i'll see what happens

- Mike Sawicki

read 572 times
1/27/2012 9:43:25 AM (last edit: 1/27/2012 9:43:25 AM)
show user profile  ScotlandDave
Smoothing it afterwards should work fine. There are occasional bugs with combinations of certain modifiers that cause things to go haywire ( verts exploding all over the place ), it`s usually fixable by dragging the playhead around, deleting and reapplying mesh/turbosmooth, sacrificing a small child, etc..

Website | Blog | Contact | Vimeo

read 569 times
1/27/2012 10:34:25 AM (last edit: 1/27/2012 10:34:25 AM)
show user profile  Mr_Stabby
yea the bug usually occurs when you have a modifier that depends on vertex id numbers in the stack, its just a visual thing though, flipping the modifier off/on usually fixes it

read 564 times
1/27/2012 10:39:09 AM (last edit: 1/27/2012 10:39:09 AM)
show user profile  digital3ds
yea weird i got no problems this time
- Mike Sawicki

read 564 times
1/27/2012 10:40:02 AM (last edit: 1/27/2012 10:40:02 AM)
show user profile  S. Silard
Or maybe you had just done the skinning wrong previous time .
read 557 times
1/27/2012 11:14:44 AM (last edit: 1/27/2012 11:14:44 AM)
show user profile  herfst1
Skin wrap. Use it, it's cool. You can make a duplicate of your skinned model, remove the "skin" modifier, then go to town smoothing and adding any geometry you like -> then add a skin wrap modifier, move the duplicate exactly over the original mesh and add the original to the skin wrap modifier. Bang.
read 548 times
1/27/2012 12:00:23 PM (last edit: 1/27/2012 12:00:52 PM)
show user profile  jareu
herfst1 - so that's what skin wrap is for! Sounds useful, I've seen it in the list and always wondered.

He who says it cannot be done is interrupting the man doing it.

read 533 times
1/27/2012 1:42:24 PM (last edit: 1/27/2012 1:42:24 PM)
show user profile  herfst1
Skin Wrap Tutorial.

I haven't done it in a while, so my directions I gave earlier may be inaccurate (just as a disclaimer). Here's the definitive tutorial.

Part 1

Part 2

Part 3

read 528 times
1/27/2012 2:25:42 PM (last edit: 1/27/2012 2:27:48 PM)
#Maxforums IRC
Open chat window