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Slicing Object into Multiple Parts
show user profile  badesign

I have a problem in max that I need to sort out quite quickly.

My company is CNC Machining sections of a house frame. The house is shaped like an egg/dome. Our client has provided us with the model to scale as a mesh, however we need to slice it up into workable sections ourselves for our 5-axis to cut.

Is there any way to split an object into multiples, in a similar fashion that if you had a dome made out of clay, and you took a fishnet and wrapped it around the dome then using those lines you slice it into sections of a certain dimension 2240 x 1200 x 600 ( the size of the polystyrene blocks we’ve ordered).

Our CNC Software only slices models on a X – Y – Z Axis plane, and this requires something a bit more complex than that. I know this would probably require a script (I barely have any scripting knowledge, as I’m mainly a zbrush artist and I’ve somewhat been thrown in the deep end by my employer here.)

If anyone could help me out I would be extremely grateful.

read 246 times
5/18/2017 6:21:50 AM (last edit: 5/18/2017 6:21:50 AM)
show user profile  donvella
slice modifier?

read 227 times
5/18/2017 9:17:01 AM (last edit: 5/18/2017 9:17:01 AM)
show user profile  TiMoN
yea, slice modifier, and maybe a little hole capping afterwads.. Or maybe shapemerge ?

Terribly boring signature.
read 217 times
5/18/2017 11:29:37 AM (last edit: 5/18/2017 11:29:37 AM)
show user profile  FX
Multiple slices with less faff using RayFire Slice modifier:

Tons of free slicing options at Scriptspot:

...although from your description I think a parametric solution would be a better approach, then you can distribute your blocks over any surface, depends on the precision you need.

Populate Panels, I think it's only for 2014 tho':

Para 3D:

read 214 times
5/18/2017 12:05:18 PM (last edit: 5/18/2017 12:08:22 PM)
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