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Slate Questions.
show user profile  FX
I'm having a dabble with Slate today, maybe time to switch from using SMES, couple of things are popping up and I can't find the answers on the web.

When you load materials into the view they show like this...



Is it possible to get them to show like this by default ? and if so, can I set the preview to 2:1 ratio so they don't look squished ?


thx
read 553 times
4/8/2014 12:39:38 PM (last edit: 4/8/2014 12:39:38 PM)
show user profile  Nik Clark
I've never seen an option to force the defaults to the zoomed previews.
Also, your right-to-left option choice is making my head spin!

I love Slate.






read 544 times
4/8/2014 12:49:57 PM (last edit: 4/8/2014 12:49:57 PM)
show user profile  reeves1984
Right to left ! Chinese version or something

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 523 times
4/8/2014 1:31:37 PM (last edit: 4/8/2014 1:31:37 PM)
show user profile  reeves1984
There are some options in the MtlBrowser.mpl file which is for me here:

D:\Autodesk_2014\3dsMax2014\en-US\defaults\MAX\MtlBrowser.mpl

though by default would be in users dir

All it really does though is change/save the layout on the left - I don't see any settings for default bigger view of the spheres!

I doubt you can change the shape of the previews though

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 518 times
4/8/2014 2:00:12 PM (last edit: 4/8/2014 2:00:12 PM)
show user profile  FX
Yeah thanks guys, shame it's a Max feature and nobody listens to the end user for improvements ;)

I only switch to slate to try and organize scene materials better...hate nodes.

This is what I currently use.....Super Material Editor Switcher.

http://www.scriptspot.com/3ds-max/scripts/smes-super-material-editor-switcher


It's perfect for fast creation and organizing of materials, except you can't copy/paste/move/delete items, which makes it pretty limiting. If you want to move one material to another category you have to select the slot your moving to in the material editor, pick from scene, then go back to the material you have just moved/copied and reset the slot, I don't know why when you reset the slot it doesn't reset it back to 07 - Default, but uses Material #2719...annoying.

SMES just reflects what is in the Material editor rather than controlling the actual materials, you can rename Materials and create new librarys from the UI but that's about it.
Nothing gets saved to disk afaik

I don't think SMES is being updated anymore, never had any response from the original author, wish it was still being developed.

It would be great to be able to manipulate all my scene materials from that one dialogue, something that overrides all the material options in Max and puts everything in one place, quick and easy material handling, maybe pretty it up a bit and add some icons.



I may go begging to scriptspot, but seems everyone has switched to slate. :(

edit: Right to left is cool if that's all you know, switched it on first launch :)
read 515 times
4/8/2014 2:11:48 PM (last edit: 4/8/2014 2:18:36 PM)
show user profile  Nik Clark
Slate is better.

But not so good for organisation.




read 510 times
4/8/2014 2:17:47 PM (last edit: 4/8/2014 2:17:47 PM)
show user profile  FX
"But not so good for organisation."

Discovered ...back to SMES :(
read 508 times
4/8/2014 2:19:36 PM (last edit: 4/8/2014 2:19:36 PM)
show user profile  FX
I've been crawling around scriptspot all afternoon, seems my only hope is for Outliner 3.0 to have material grouping in Material mode, like nested layers, no need to faff around making separate libraries if this feature existed, tis but a dream.:)
Has anyone used the nested features in Max 2015 to any depth yet ?


read 489 times
4/8/2014 6:38:40 PM (last edit: 4/8/2014 6:38:40 PM)
show user profile  herfst1
Nik, can you list all the reasons slate is better? So far I've seen it's more versatile when hooking up procedural maps... but that's about it. I really don't like flowcharts, always thought they were for da poofs back in high school, and node-based material editors have the whole flowchart thing going on, IMO. I find I spend a tonne of time organising it into pretty little octopus designs, and when I come back to my design a couple of days (or even hours) later I have to spend some more time just working out what da fuck I made.

Maybe it's just me...
read 466 times
4/9/2014 10:23:33 AM (last edit: 4/9/2014 10:24:32 AM)
show user profile  Nik Clark
I should clarify that to me it's better, but that's just me.

Personally, I find the visual layout better, easier to create and keep in the head.
I like that you can organize it as you want to, and have different tabs for different elements of the scene.
I find it easier to control instances of materials, as you can see by the wiring what is an instance, and what is not.

Also, it's a new toy, and new toys are better :P

If you prefer the old one, by all means keep using it!


>> I find I spend a tonne of time organising it...

I find this to be a good thing!



read 463 times
4/9/2014 10:29:46 AM (last edit: 4/9/2014 10:32:20 AM)
show user profile  herfst1
Thanks for the reply, Nik. Yeah, I'm someone with a 2G mobile, and would get a 1G if I could find one. If I took up writing professionally I'd buy a typewriter not an inotepad (or whatever they call it). Oh, and bicycle > car. Looks like ol' Compact fits me good then.

Just was curious if there were added functions in the Slate.
read 458 times
4/9/2014 11:04:21 AM (last edit: 4/9/2014 11:04:21 AM)
show user profile  reeves1984
As a long time user of a really really good material editor, that is, rendertree in xsi, the node based view is ridiculously better.

It's much clearer.
Do you use the tree view? That would be my way of navigating a material's structure.
Node view is a better version of that.

For example, if you instance any maps, reuse them, the way to see that in the material editor is through the little tree. Right click copy, paste as instance in another slot... It's much more practical to just plug them in in node view - in the same view you see that they are connected, you don't have to go elsewhere

I don't know about max but in xsi you can add comments, group/compund stuff to save out and reuse and reduce clutter etc.

Unfortunately the developers decided to adopt the UI of Maya's one rather than xsi which is a shame.

And rendertree was SO good, it could be adopted when they built ICE, and when they built ICE and made the look a bit cleaner and more practical, those changes were adopted into Rendertree!

XSI is a thing of beauty

er I mean, node based, if built well, is the sensible approach for a linear workflow, rather than pressing those arrow buttons - I haven't really used the max one yet so it might not be implemented super well.. But I don't like using the old mat editor compared to xsi :)

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 453 times
4/9/2014 11:59:15 AM (last edit: 4/9/2014 11:59:15 AM)
show user profile  Nik Clark
Grouping stuff is something that Slate lacks, and would benefit from.



read 450 times
4/9/2014 12:07:58 PM (last edit: 4/9/2014 12:07:58 PM)
show user profile  FX
I'm with herfst on this, I can't stand nodes, Slate is good for visualizing complex mats.

Sorry Nik more questions :)

1. The Parameter Editor won't dock to the left for me, is this possible ?
2. How in the hell do I cut/copy paste materials from one view to another ?
3. How do I undo layout changes in the view ? eg: shift/drag to clone a material a few times, ctrl z has no effect.

Here's how I lay things out, I killed the material/map browser, it only needs to be displayed when i need it...floating.


read 434 times
4/9/2014 2:40:55 PM (last edit: 4/9/2014 2:40:55 PM)
show user profile  Nik Clark
1) Yes, I can just drag it there, not sure why you can't.

2) Not sure, but you could assign a material to an object, then get the material from the object in the other view.

3) I can CRTL-Z to undo cloning material. Again, not sure why you can't.

I'm on Max 2014



read 427 times
4/9/2014 2:57:09 PM (last edit: 4/9/2014 2:57:09 PM)
 
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