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Skin wrapping
show user profile  MR PINK BALLS
Hello guys I am a bit foggy in the area I have been needing to wrap a mesh to a skeleton for a game and I really don't know how and I have come up empty handed in the research area as well :( can anyone help? Thanks

read 536 times
8/6/2009 1:52:34 AM (last edit: 8/6/2009 1:52:34 AM)
show user profile  markoid
Use skin or physique modifier.



read 530 times
8/6/2009 4:18:19 AM (last edit: 8/6/2009 4:18:19 AM)
show user profile  MR PINK BALLS
Yes I tried that button and I don't seem to get what im doing with it, do I need to position the mesh around the skeleton? and then it just automatically putts it their? that sounds to easy

read 505 times
8/6/2009 2:41:05 PM (last edit: 8/6/2009 2:41:05 PM)
show user profile  markoid
Yeh, basically you need to place the skeleton inside your mesh and make it fit as accurately as possible, then add the modifier. Now, when you move your skeleton the mesh will move with it, up to point, but there will be places where the verts don't move with the skeleton and you have to go and add those verts to their corresponding bones.
You will have to take a look at the help files to get more info on the process.



read 496 times
8/6/2009 7:05:56 PM (last edit: 8/6/2009 7:05:56 PM)
show user profile  MR PINK BALLS
What help files this website has them?

read 489 times
8/6/2009 10:00:11 PM (last edit: 8/6/2009 10:00:11 PM)
show user profile  markoid
Hehe... press F1 on your keyboard .....with Max open.
If for some reason you have no help files you can d/l them from the autodesk site.

[EDIT] Here's a quick Jing to show the basics. This is using a biped skeleton and physique modifier





read 486 times
8/6/2009 10:55:55 PM (last edit: 8/6/2009 11:01:34 PM)
show user profile  MR PINK BALLS
Very nice video unfortunately I think im working with something a bit different


[Upload your own video]

This is the problem im getting now lol

read 477 times
8/7/2009 1:05:47 AM (last edit: 8/7/2009 1:06:16 AM)
show user profile  markoid
What have you used to skin the model?
Somewhere there, there will be settings to adjust envelopes/verts for each of the bones, so if you turn on the arm envelope, you will see that it's range of influence extends to the torso, so you will need to exclude those verts from the arm's influence. Then you check all of them and adjust as needed.



read 463 times
8/7/2009 2:45:00 AM (last edit: 8/7/2009 2:45:00 AM)
show user profile  Dave
Markoid, he's dealing with the "Skin Wrap" modifier, whereby animations from one object will influence another, sort've like cloth in this regard. However, Mr. Balls of Pink... for what it looks like you're trying to do, I don't think Skin Wrap is the best method.

The skeleton is your bones, and the mesh outside is your skin. So do away with Skin Wrap and add a Skin modifier to your outside mesh (skin), then in the Skin modifier add the skeleton objects as the bones. You will almost certainly need to adjust envelopes and correct weighting/influence... but that's all a part of rigging I'm afraid.

"I flew over Egypt once"

read 454 times
8/7/2009 4:14:32 AM (last edit: 8/7/2009 4:14:32 AM)
show user profile  markoid
Ah..*slaps forehead*..never used it



read 451 times
8/7/2009 4:31:10 AM (last edit: 8/7/2009 4:31:10 AM)
show user profile  MR PINK BALLS
LOL @ mr pink of balls

Okay so what you are saying I know is correct because this is what I was told to do and forgot about it ill take a whack at it but im sure ill be back to ask "how do I weigh it?" and how do I adjust envelopes

read 441 times
8/7/2009 11:07:13 AM (last edit: 8/7/2009 11:07:13 AM)
show user profile  BLoSk
Can't help you with skin wrapping as I have never done it, but I got some advice for you, you should let a doctor look at those pink balls dude, doesn't sound healthy.
:-P



BLOX


read 435 times
8/7/2009 11:34:27 AM (last edit: 8/7/2009 11:34:40 AM)
show user profile  MR PINK BALLS
meh I need to see a skin wrapping doctor :(

read 427 times
8/7/2009 11:40:53 AM (last edit: 8/7/2009 11:40:53 AM)
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