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Trying to skin a character.. But some vertices are really desperate for attention. >_>
show user profile  vulcan hades
Ok so I created a biped for a character and almost finished skinning it. Balancing the weights and assignment of vertices etc. So far everything seems to go well but I only have 1 problem..

I noticed there's a few vertices of a prop (belt) that are somehow attached to my character's right feet bone. When I move the feet around the belt follows it. I already tried "Absolute Effect = 0" which has worked for every other misplaced vertex so far, but not for these guys. They just stay red and don't listen to me.

My character's belt is kind of like a cape (attached to waist, but there's a long floating mesh that should only be affected by gravity, not by bones).

So how can we force some vertices to have 0 weight effect and not be affected by any bone? Is it even possible?

Sorry for the noob question, this is the first time I try to skin a character.
read 255 times
12/19/2011 4:10:06 AM (last edit: 12/19/2011 4:10:06 AM)
show user profile  Mr_Stabby
>>Is it even possible?


read 245 times
12/19/2011 5:30:43 AM (last edit: 12/19/2011 5:32:35 AM)
show user profile  vulcan hades

So I guess I need to create a set of custom bones, link them to my biped and then assign the belt vertices to those bones? What is the best way to achieve this?

read 241 times
12/19/2011 6:05:48 AM (last edit: 12/19/2011 6:07:40 AM)
show user profile  Mr_Stabby
if you're just looking for a bone that doesn't move in relation to the rest of the character just weigh them to the base bip. anyway im not a fan of biped, it makes it impossible to skin a character right

read 225 times
12/19/2011 1:43:39 PM (last edit: 12/19/2011 1:43:39 PM)
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