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Skin and biped not aligned
show user profile  3joez
My model is controlled by a rig (biped).

Stack on the model is:

editable poly (the model)

I think I moved somehow the biped and now, whenever i click on edit poly to tweak the mesh, the model shifts to the left.
Pivot are misaligned when it happens, i tried to center them, but problem remains.
I want the skin to stay where the model is.
I solved it putting an edit poly at the top of the stack and the collapsing it to the one below, but I want to fix the misalign problem.

read 678 times
2/8/2011 10:46:36 AM (last edit: 2/8/2011 10:46:36 AM)
show user profile  Mr_Stabby
go to skin modifier advanced settings, turn always transform off and make sure you are in the reference frame (0 by default), align ur stuff (setting x position to 0 on bip base/model should do it), turn always transform back on

read 664 times
2/8/2011 4:58:09 PM (last edit: 2/8/2011 4:58:09 PM)
show user profile  3joez
Stabby, thank you. You seem to know everything. How long have you been practicing 3d? Just, curious, quite a bunch of people here seem to have a solid background. I'm very happy to have joined this forum.
read 650 times
2/9/2011 8:06:04 PM (last edit: 2/9/2011 9:09:10 PM)
show user profile  Mr_Stabby
3-4 years, i spent the first 2 utterly confused tho and sometimes still am :p

read 644 times
2/9/2011 9:56:32 PM (last edit: 2/9/2011 9:56:32 PM)
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