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Sketchup to 3DS MAX
show user profile  Stev0

When I import a SketchUp scene in 3DS MAX I stumble upon some problems mainly regarding materials. Basically this problem breaks down to this:

When I import a scene from Sketchup to 3DS MAX and apply some materials I don't see any displacement or bump maps while if I apply the same material to geometry I created in MAX all the maps display correctly. I hope the attached image will illustrate my problem.

read 795 times
8/8/2012 11:34:00 PM (last edit: 8/8/2012 11:34:00 PM)
show user profile  Westcoast13
Not a sketchup user but is it a uvw problem in max?

My Turbosquid Area

read 770 times
8/9/2012 12:29:36 PM (last edit: 8/9/2012 12:29:36 PM)
show user profile  Master_Soda
can't help you here but you should check the state of your geometry, when I import stuff from Sketchup to Max it's all broken to individual triangles.

read 764 times
8/9/2012 12:47:39 PM (last edit: 8/9/2012 12:48:13 PM)
show user profile  Stev0
Thanks! A simple UVW Map modifier did the trick!
(My 3DS MAX knowledge is very limited because I create my models in SketchUp or Rhino and use MAX solely for rendering.)

I'm familiar with that. I need to use tessellate modifiers on everything before I can use displacement modifiers.

Edit: Sorry for the big images. I'll try to keep them smaller in the future.
read 752 times
8/9/2012 3:21:44 PM (last edit: 8/9/2012 3:23:24 PM)
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